36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using Content.Server.Doors.Systems;
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using Content.Server.Wires;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Wires;
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namespace Content.Server.Doors;
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public sealed partial class DoorBoltLightWireAction : ComponentWireAction<DoorBoltComponent>
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{
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public override Color Color { get; set; } = Color.Lime;
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public override string Name { get; set; } = "wire-name-bolt-light";
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public override StatusLightState? GetLightState(Wire wire, DoorBoltComponent comp)
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=> comp.BoltLightsEnabled ? StatusLightState.On : StatusLightState.Off;
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public override object StatusKey { get; } = AirlockWireStatus.BoltLightIndicator;
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public override bool Cut(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<DoorSystem>().SetBoltLightsEnabled((wire.Owner, door), false);
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<DoorSystem>().SetBoltLightsEnabled((wire.Owner, door), true);
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return true;
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}
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public override void Pulse(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<DoorSystem>().SetBoltLightsEnabled((wire.Owner, door), !door.BoltLightsEnabled);
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}
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}
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