Files
tbd-station-14/Content.Server/Construction/Conditions/Locked.cs
Nemanja 783d3a9aa8 Actual fix for lockers and deconstruction (#27431)
actual actual locker construction fix
2024-04-28 15:26:55 +10:00

55 lines
1.7 KiB
C#

using Content.Shared.Construction;
using Content.Shared.Examine;
using Content.Shared.Lock;
using JetBrains.Annotations;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class Locked : IGraphCondition
{
[DataField("locked")]
public bool IsLocked { get; private set; } = true;
public bool Condition(EntityUid uid, IEntityManager entityManager)
{
if (!entityManager.TryGetComponent(uid, out LockComponent? lockcomp))
return true;
return lockcomp.Locked == IsLocked;
}
public bool DoExamine(ExaminedEvent args)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var entity = args.Examined;
if (!entMan.TryGetComponent(entity, out LockComponent? lockcomp))
return true;
switch (IsLocked)
{
case true when !lockcomp.Locked:
args.PushMarkup(Loc.GetString("construction-examine-condition-lock"));
return true;
case false when lockcomp.Locked:
args.PushMarkup(Loc.GetString("construction-examine-condition-unlock"));
return true;
}
return false;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = IsLocked
? "construction-step-condition-wire-panel-lock"
: "construction-step-condition-wire-panel-unlock"
};
}
}
}