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tbd-station-14/Content.Server/Administration/Commands/ExplosionCommand.cs
Kyle Tyo 57babe15ee Command resolve mega pr 6 (#38398)
commit progress
2025-06-17 19:22:03 +02:00

136 lines
4.6 KiB
C#

using Content.Server.Administration.UI;
using Content.Server.EUI;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Explosion;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using System.Linq;
using System.Numerics;
using Robust.Server.GameObjects;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Fun)]
public sealed class OpenExplosionEui : LocalizedEntityCommands
{
[Dependency] private readonly EuiManager _euiManager = default!;
public override string Command => "explosionui";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
shell.WriteError(Loc.GetString($"shell-cannot-run-command-from-server"));
return;
}
var ui = new SpawnExplosionEui();
_euiManager.OpenEui(ui, player);
}
}
[AdminCommand(AdminFlags.Fun)] // for the admin. Not so much for anyone else.
public sealed class ExplosionCommand : LocalizedEntityCommands
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public override string Command => "explosion";
// Note that if you change the arguments, you should also update the client-side SpawnExplosionWindow, as that just
// uses this command.
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0 || args.Length == 4 || args.Length > 7)
{
shell.WriteError(Loc.GetString($"shell-wrong-arguments-number"));
return;
}
if (!float.TryParse(args[0], out var intensity))
{
shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-intensity", ("value", args[0])));
return;
}
float slope = 5;
if (args.Length > 1 && !float.TryParse(args[1], out slope))
{
shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-float", ("value", args[1])));
return;
}
float maxIntensity = 100;
if (args.Length > 2 && !float.TryParse(args[2], out maxIntensity))
{
shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-float", ("value", args[2])));
return;
}
float x = 0, y = 0;
if (args.Length > 4)
{
if (!float.TryParse(args[3], out x) || !float.TryParse(args[4], out y))
{
shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-coords",
("value1", args[3]),
("value2", args[4])));
return;
}
}
MapCoordinates coords;
if (args.Length > 5)
{
if (!int.TryParse(args[5], out var parsed))
{
shell.WriteError(Loc.GetString($"cmd-explosion-failed-to-parse-map-id", ("value", args[5])));
return;
}
coords = new MapCoordinates(new Vector2(x, y), new(parsed));
}
else
{
// attempt to find the player's current position
if (!EntityManager.TryGetComponent(shell.Player?.AttachedEntity, out TransformComponent? xform))
{
shell.WriteError(Loc.GetString($"cmd-explosion-need-coords-explicit"));
return;
}
if (args.Length > 4)
coords = new MapCoordinates(new Vector2(x, y), xform.MapID);
else
coords = _transform.GetMapCoordinates(shell.Player.AttachedEntity.Value, xform: xform);
}
ExplosionPrototype? type;
if (args.Length > 6)
{
if (!_prototypeManager.TryIndex(args[6], out type))
{
shell.WriteError(Loc.GetString($"cmd-explosion-unknown-prototype", ("value", args[6])));
return;
}
}
else if (!_prototypeManager.TryIndex(ExplosionSystem.DefaultExplosionPrototypeId, out type))
{
// no prototype was specified, so lets default to whichever one was defined first
type = _prototypeManager.EnumeratePrototypes<ExplosionPrototype>().FirstOrDefault();
if (type == null)
{
shell.WriteError(Loc.GetString($"cmd-explosion-no-prototypes"));
return;
}
}
_explosion.QueueExplosion(coords, type.ID, intensity, slope, maxIntensity, null);
}
}