Files
tbd-station-14/Content.Server/MobState/States/NormalMobState.cs
2022-05-13 17:59:03 +10:00

35 lines
1.1 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.State;
namespace Content.Server.MobState.States
{
public sealed class NormalMobState : SharedNormalMobState
{
public override void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager)
{
base.UpdateState(entity, threshold, entityManager);
if (!entityManager.TryGetComponent(entity, out DamageableComponent? damageable))
{
return;
}
if (!entityManager.TryGetComponent(entity, out MobStateComponent? stateComponent))
{
return;
}
short modifier = 0;
if (stateComponent.TryGetEarliestIncapacitatedState(threshold, out _, out var earliestThreshold) && damageable.TotalDamage != 0)
{
modifier = (short)(damageable.TotalDamage / (earliestThreshold / 5) + 1);
}
EntitySystem.Get<AlertsSystem>().ShowAlert(entity, AlertType.HumanHealth, modifier);
}
}
}