* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
30 lines
906 B
C#
30 lines
906 B
C#
using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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/// <summary>
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/// Triggers digestion updates on <see cref="StomachComponent"/>
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/// </summary>
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[UsedImplicitly]
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internal sealed class StomachSystem : EntitySystem
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{
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private float _accumulatedFrameTime;
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public override void Update(float frameTime)
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{
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//Update at most once per second
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_accumulatedFrameTime += frameTime;
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if (_accumulatedFrameTime > 1.0f)
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{
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foreach (var component in ComponentManager.EntityQuery<StomachComponent>())
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{
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component.OnUpdate(_accumulatedFrameTime);
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}
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_accumulatedFrameTime -= 1.0f;
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}
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}
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}
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}
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