Files
tbd-station-14/Content.Server/Light/EntitySystems/EmergencyLightSystem.cs
metalgearsloth 0b38589728 Raise power events by ref and not broadcast (#11923)
Also some other minor stuff.
2022-10-14 23:08:15 -05:00

226 lines
8.1 KiB
C#

using System.Drawing;
using Content.Server.AlertLevel;
using Content.Server.Audio;
using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Examine;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Color = Robust.Shared.Maths.Color;
namespace Content.Server.Light.EntitySystems
{
[UsedImplicitly]
public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
{
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly StationSystem _station = default!;
private readonly HashSet<EmergencyLightComponent> _activeLights = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmergencyLightEvent>(HandleEmergencyLightMessage);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<EmergencyLightComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<EmergencyLightComponent, PointLightToggleEvent>(HandleLightToggle);
SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
}
private void OnEmergencyPower(EntityUid uid, EmergencyLightComponent component, ref PowerChangedEvent args)
{
UpdateState(component);
}
private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
{
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine",
("batteryStateText",
Loc.GetString(component.BatteryStateText[component.State]))));
// Show alert level on the light itself.
if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
return;
if (alerts.AlertLevels == null)
return;
var name = alerts.CurrentLevel;
var color = Color.White;
if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
color = details.Color;
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine-alert",
("color", color.ToHex()),
("level", name)));
}
private void HandleLightToggle(EntityUid uid, EmergencyLightComponent component, PointLightToggleEvent args)
{
if (component.Enabled == args.Enabled) return;
component.Enabled = args.Enabled;
Dirty(component);
}
private void GetCompState(EntityUid uid, EmergencyLightComponent component, ref ComponentGetState args)
{
args.State = new EmergencyLightComponentState(component.Enabled);
}
private void HandleEmergencyLightMessage(EmergencyLightEvent @event)
{
switch (@event.State)
{
case EmergencyLightState.On:
case EmergencyLightState.Charging:
_activeLights.Add(@event.Component);
break;
case EmergencyLightState.Full:
case EmergencyLightState.Empty:
_activeLights.Remove(@event.Component);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
return;
if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
return;
foreach (var (light, pointLight, appearance, xform) in EntityQuery<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>())
{
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
continue;
pointLight.Color = details.EmergencyLightColor;
appearance.SetData(EmergencyLightVisuals.Color, details.EmergencyLightColor);
if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
{
light.ForciblyEnabled = true;
TurnOn(light);
}
else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
{
// Previously forcibly enabled, and we went down an alert level.
light.ForciblyEnabled = false;
UpdateState(light);
}
}
}
public void SetState(EmergencyLightComponent component, EmergencyLightState state)
{
if (component.State == state) return;
component.State = state;
RaiseLocalEvent(component.Owner, new EmergencyLightEvent(component, state), true);
}
public override void Update(float frameTime)
{
foreach (var activeLight in _activeLights)
{
Update(activeLight, frameTime);
}
}
private void Update(EmergencyLightComponent component, float frameTime)
{
if (!EntityManager.EntityExists(component.Owner) || !TryComp(component.Owner, out BatteryComponent? battery) || MetaData(component.Owner).EntityPaused)
{
return;
}
if (component.State == EmergencyLightState.On)
{
if (!battery.TryUseCharge(component.Wattage * frameTime))
{
SetState(component, EmergencyLightState.Empty);
TurnOff(component);
}
}
else
{
battery.CurrentCharge += component.ChargingWattage * frameTime * component.ChargingEfficiency;
if (battery.IsFullyCharged)
{
if (TryComp(component.Owner, out ApcPowerReceiverComponent? receiver))
{
receiver.Load = 1;
}
SetState(component, EmergencyLightState.Full);
}
}
}
/// <summary>
/// Updates the light's power drain, battery drain, sprite and actual light state.
/// </summary>
public void UpdateState(EmergencyLightComponent component)
{
if (!TryComp(component.Owner, out ApcPowerReceiverComponent? receiver))
{
return;
}
if (receiver.Powered && !component.ForciblyEnabled)
{
receiver.Load = (int) Math.Abs(component.Wattage);
TurnOff(component);
SetState(component, EmergencyLightState.Charging);
}
else
{
TurnOn(component);
SetState(component, EmergencyLightState.On);
}
}
private void TurnOff(EmergencyLightComponent component)
{
if (TryComp(component.Owner, out PointLightComponent? light))
{
light.Enabled = false;
}
if (TryComp(component.Owner, out AppearanceComponent? appearance))
appearance.SetData(EmergencyLightVisuals.On, false);
_ambient.SetAmbience(component.Owner, false);
}
private void TurnOn(EmergencyLightComponent component)
{
if (TryComp(component.Owner, out PointLightComponent? light))
{
light.Enabled = true;
}
if (TryComp(component.Owner, out AppearanceComponent? appearance))
{
appearance.SetData(EmergencyLightVisuals.On, true);
}
_ambient.SetAmbience(component.Owner, true);
}
}
}