Files
tbd-station-14/Content.Server/Holiday/Christmas/RandomGiftSystem.cs
Kara 0ae3858b69 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00

108 lines
4.0 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Hands.Systems;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Holiday.Christmas;
/// <summary>
/// This handles granting players their gift.
/// </summary>
public sealed class RandomGiftSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
private readonly List<string> _possibleGiftsSafe = new();
private readonly List<string> _possibleGiftsUnsafe = new();
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
SubscribeLocalEvent<RandomGiftComponent, MapInitEvent>(OnGiftMapInit);
SubscribeLocalEvent<RandomGiftComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<RandomGiftComponent, ExaminedEvent>(OnExamined);
BuildIndex();
}
private void OnExamined(EntityUid uid, RandomGiftComponent component, ExaminedEvent args)
{
if (!component.ContentsViewers.IsValid(args.Examiner, EntityManager) || component.SelectedEntity is null)
return;
var name = _prototype.Index<EntityPrototype>(component.SelectedEntity).Name;
args.PushText(Loc.GetString("gift-packin-contains", ("name", name)));
}
private void OnUseInHand(EntityUid uid, RandomGiftComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if (component.SelectedEntity is null)
return;
var coords = Transform(args.User).Coordinates;
var handsEnt = Spawn(component.SelectedEntity, coords);
_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(handsEnt)}");
EnsureComp<ItemComponent>(handsEnt); // For insane mode.
if (component.Wrapper is not null)
Spawn(component.Wrapper, coords);
args.Handled = true;
_audio.PlayPvs(component.Sound, args.User);
Del(uid);
_hands.PickupOrDrop(args.User, handsEnt);
}
private void OnGiftMapInit(EntityUid uid, RandomGiftComponent component, MapInitEvent args)
{
if (component.InsaneMode)
component.SelectedEntity = _random.Pick(_possibleGiftsUnsafe);
else
component.SelectedEntity = _random.Pick(_possibleGiftsSafe);
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs obj)
{
if (obj.WasModified<EntityPrototype>())
BuildIndex();
}
private void BuildIndex()
{
_possibleGiftsSafe.Clear();
_possibleGiftsUnsafe.Clear();
var itemCompName = _componentFactory.GetComponentName(typeof(ItemComponent));
var mapGridCompName = _componentFactory.GetComponentName(typeof(MapGridComponent));
var physicsCompName = _componentFactory.GetComponentName(typeof(PhysicsComponent));
foreach (var proto in _prototype.EnumeratePrototypes<EntityPrototype>())
{
if (proto.Abstract || proto.NoSpawn || proto.Components.ContainsKey(mapGridCompName) || !proto.Components.ContainsKey(physicsCompName))
continue;
_possibleGiftsUnsafe.Add(proto.ID);
if (!proto.Components.ContainsKey(itemCompName))
continue;
_possibleGiftsSafe.Add(proto.ID);
}
}
}