Files
tbd-station-14/Content.Shared/Preferences/Appearance/HairStyles.cs
Pieter-Jan Briers 0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00

37 lines
1.1 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.Maths;
namespace Content.Shared.Preferences.Appearance
{
public static class HairStyles
{
public const string DefaultHairStyle = "HairBald";
public const string DefaultFacialHairStyle = "FacialHairShaved";
public static readonly IReadOnlyList<Color> RealisticHairColors = new List<Color>
{
Color.Yellow,
Color.Black,
Color.SandyBrown,
Color.Brown,
Color.Wheat,
Color.Gray
};
// These comparers put the default hair style (shaved/bald) at the very top.
// For in the hair style pickers.
public static readonly IComparer<SpriteAccessoryPrototype> SpriteAccessoryComparer =
Comparer<SpriteAccessoryPrototype>.Create((a, b) =>
{
var cmp = -a.Priority.CompareTo(b.Priority);
if (cmp != 0)
return cmp;
return string.Compare(a.ID, b.ID, StringComparison.CurrentCulture);
});
}
}