* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
#nullable enable
|
|
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components
|
|
{
|
|
public class SharedPaperComponent : Component
|
|
{
|
|
public override string Name => "Paper";
|
|
|
|
[Serializable, NetSerializable]
|
|
public class PaperBoundUserInterfaceState : BoundUserInterfaceState
|
|
{
|
|
public readonly string Text;
|
|
public readonly PaperAction Mode;
|
|
|
|
public PaperBoundUserInterfaceState(string text, PaperAction mode = PaperAction.Read)
|
|
{
|
|
Text = text;
|
|
Mode = mode;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class PaperActionMessage : BoundUserInterfaceMessage
|
|
{
|
|
public readonly PaperAction Action;
|
|
public PaperActionMessage(PaperAction action)
|
|
{
|
|
Action = action;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class PaperInputText : BoundUserInterfaceMessage
|
|
{
|
|
public readonly string Text;
|
|
|
|
public PaperInputText(string text)
|
|
{
|
|
Text = text;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum PaperUiKey
|
|
{
|
|
Key
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum PaperAction
|
|
{
|
|
Read,
|
|
Write,
|
|
CrossOut,
|
|
Stamp
|
|
}
|
|
|
|
}
|
|
}
|