* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
25 lines
735 B
C#
25 lines
735 B
C#
#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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namespace Content.Shared.GameObjects.Components.Movement
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{
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[RegisterComponent]
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public sealed class MovementIgnoreGravityComponent : Component
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{
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public override string Name => "MovementIgnoreGravity";
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}
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public static class GravityExtensions
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{
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public static bool IsWeightless(this IEntity entity, IPhysicsManager? physicsManager = null)
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{
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physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
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return !entity.HasComponent<MovementIgnoreGravityComponent>() &&
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physicsManager.IsWeightless(entity.Transform.Coordinates);
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}
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}
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}
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