Files
tbd-station-14/Content.Shared/GameObjects/Components/Medical/SharedMedicalScannerComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

91 lines
2.5 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Medical
{
public abstract class SharedMedicalScannerComponent : Component, IDragDropOn
{
public override string Name => "MedicalScanner";
[Serializable, NetSerializable]
public class MedicalScannerBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly EntityUid? Entity;
public readonly Dictionary<DamageClass, int> DamageClasses;
public readonly Dictionary<DamageType, int> DamageTypes;
public readonly bool IsScanned;
public MedicalScannerBoundUserInterfaceState(
EntityUid? entity,
Dictionary<DamageClass, int> damageClasses,
Dictionary<DamageType, int> damageTypes,
bool isScanned)
{
Entity = entity;
DamageClasses = damageClasses;
DamageTypes = damageTypes;
IsScanned = isScanned;
}
public bool HasDamage()
{
return DamageClasses.Count > 0 || DamageTypes.Count > 0;
}
}
[Serializable, NetSerializable]
public enum MedicalScannerUiKey
{
Key
}
[Serializable, NetSerializable]
public enum MedicalScannerVisuals
{
Status
}
[Serializable, NetSerializable]
public enum MedicalScannerStatus
{
Off,
Open,
Red,
Death,
Green,
Yellow,
}
[Serializable, NetSerializable]
public enum UiButton
{
ScanDNA,
}
[Serializable, NetSerializable]
public class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public UiButtonPressedMessage(UiButton button)
{
Button = button;
}
}
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
{
return eventArgs.Dragged.HasComponent<IBody>();
}
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
}
}