* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
#nullable enable
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using System;
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using System.Text.RegularExpressions;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Disposal
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{
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public class SharedDisposalRouterComponent : Component
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{
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public override string Name => "DisposalRouter";
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public static readonly Regex TagRegex = new("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
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[Serializable, NetSerializable]
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public class DisposalRouterUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string Tags;
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public DisposalRouterUserInterfaceState(string tags)
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{
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Tags = tags;
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}
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}
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[Serializable, NetSerializable]
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public class UiActionMessage : BoundUserInterfaceMessage
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{
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public readonly UiAction Action;
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public readonly string Tags = "";
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public UiActionMessage(UiAction action, string tags)
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{
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Action = action;
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if (Action == UiAction.Ok)
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{
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Tags = tags.Substring(0, Math.Min(tags.Length, 150));
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}
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}
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}
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[Serializable, NetSerializable]
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public enum UiAction
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{
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Ok
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}
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[Serializable, NetSerializable]
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public enum DisposalRouterUiKey
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{
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Key
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}
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}
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}
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