Files
tbd-station-14/Content.Shared/GameObjects/Components/Body/Scanner/SharedBodyScannerComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

30 lines
636 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Scanner
{
public abstract class SharedBodyScannerComponent : Component
{
public override string Name => "BodyScanner";
}
[Serializable, NetSerializable]
public enum BodyScannerUiKey
{
Key
}
[Serializable, NetSerializable]
public class BodyScannerUIState : BoundUserInterfaceState
{
public readonly EntityUid Uid;
public BodyScannerUIState(EntityUid uid)
{
Uid = uid;
}
}
}