* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
30 lines
636 B
C#
30 lines
636 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Scanner
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{
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public abstract class SharedBodyScannerComponent : Component
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{
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public override string Name => "BodyScanner";
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}
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[Serializable, NetSerializable]
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public enum BodyScannerUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public class BodyScannerUIState : BoundUserInterfaceState
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{
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public readonly EntityUid Uid;
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public BodyScannerUIState(EntityUid uid)
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{
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Uid = uid;
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}
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}
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}
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