Files
tbd-station-14/Content.Server/GameObjects/Components/VendingMachines/VendingMachineComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

305 lines
10 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.VendingMachines;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Server.GameObjects.Components.VendingMachines
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class VendingMachineComponent : SharedVendingMachineComponent, IActivate, IExamine, IBreakAct, IWires
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private bool _ejecting;
private TimeSpan _animationDuration = TimeSpan.Zero;
[DataField("pack")]
private string _packPrototypeId = string.Empty;
private string? _description;
private string _spriteName = "";
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
private bool _broken;
[DataField("soundVend")]
// Grabbed from: https://github.com/discordia-space/CEV-Eris/blob/f702afa271136d093ddeb415423240a2ceb212f0/sound/machines/vending_drop.ogg
private string _soundVend = "/Audio/Machines/machine_vend.ogg";
[DataField("soundDeny")]
// Yoinked from: https://github.com/discordia-space/CEV-Eris/blob/35bbad6764b14e15c03a816e3e89aa1751660ba9/sound/machines/Custom_deny.ogg
private string _soundDeny = "/Audio/Machines/custom_deny.ogg";
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!Powered)
return;
var wires = Owner.GetComponent<WiresComponent>();
if (wires.IsPanelOpen)
{
wires.OpenInterface(actor.playerSession);
} else
{
UserInterface?.Toggle(actor.playerSession);
}
}
private void InitializeFromPrototype()
{
if (string.IsNullOrEmpty(_packPrototypeId)) { return; }
if (!_prototypeManager.TryIndex(_packPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
{
return;
}
Owner.Name = packPrototype.Name;
_description = packPrototype.Description;
_animationDuration = TimeSpan.FromSeconds(packPrototype.AnimationDuration);
_spriteName = packPrototype.SpriteName;
if (!string.IsNullOrEmpty(_spriteName))
{
var spriteComponent = Owner.GetComponent<SpriteComponent>();
const string vendingMachineRSIPath = "Constructible/Power/VendingMachines/{0}.rsi";
spriteComponent.BaseRSIPath = string.Format(vendingMachineRSIPath, _spriteName);
}
var inventory = new List<VendingMachineInventoryEntry>();
foreach(var (id, amount) in packPrototype.StartingInventory)
{
inventory.Add(new VendingMachineInventoryEntry(id, amount));
}
Inventory = inventory;
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
TrySetVisualState(receiver.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off);
}
InitializeFromPrototype();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
UpdatePower(powerChanged);
break;
}
}
private void UpdatePower(PowerChangedMessage args)
{
var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
TrySetVisualState(state);
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (!Powered)
return;
var message = serverMsg.Message;
switch (message)
{
case VendingMachineEjectMessage msg:
TryEject(msg.ID, serverMsg.Session.AttachedEntity);
break;
case InventorySyncRequestMessage _:
UserInterface?.SendMessage(new VendingMachineInventoryMessage(Inventory));
break;
}
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if(_description == null) { return; }
message.AddText(_description);
}
private void TryEject(string id)
{
if (_ejecting || _broken)
{
return;
}
var entry = Inventory.Find(x => x.ID == id);
if (entry == null)
{
Owner.PopupMessageEveryone(Loc.GetString("Invalid item"));
Deny();
return;
}
if (entry.Amount <= 0)
{
Owner.PopupMessageEveryone(Loc.GetString("Out of stock"));
Deny();
return;
}
_ejecting = true;
entry.Amount--;
UserInterface?.SendMessage(new VendingMachineInventoryMessage(Inventory));
TrySetVisualState(VendingMachineVisualState.Eject);
Owner.SpawnTimer(_animationDuration, () =>
{
_ejecting = false;
TrySetVisualState(VendingMachineVisualState.Normal);
Owner.EntityManager.SpawnEntity(id, Owner.Transform.Coordinates);
});
SoundSystem.Play(Filter.Pvs(Owner), _soundVend, Owner, AudioParams.Default.WithVolume(-2f));
}
private void TryEject(string id, IEntity? sender)
{
if (Owner.TryGetComponent<AccessReader>(out var accessReader))
{
if (sender == null || !accessReader.IsAllowed(sender))
{
Owner.PopupMessageEveryone(Loc.GetString("Access denied"));
Deny();
return;
}
}
TryEject(id);
}
private void Deny()
{
SoundSystem.Play(Filter.Pvs(Owner), _soundDeny, Owner, AudioParams.Default.WithVolume(-2f));
// Play the Deny animation
TrySetVisualState(VendingMachineVisualState.Deny);
//TODO: This duration should be a distinct value specific to the deny animation
Owner.SpawnTimer(_animationDuration, () =>
{
TrySetVisualState(VendingMachineVisualState.Normal);
});
}
private void TrySetVisualState(VendingMachineVisualState state)
{
var finalState = state;
if (_broken)
{
finalState = VendingMachineVisualState.Broken;
}
else if (_ejecting)
{
finalState = VendingMachineVisualState.Eject;
}
else if (!Powered)
{
finalState = VendingMachineVisualState.Off;
}
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(VendingMachineVisuals.VisualState, finalState);
}
}
public void OnBreak(BreakageEventArgs eventArgs)
{
_broken = true;
TrySetVisualState(VendingMachineVisualState.Broken);
}
public enum Wires
{
/// <summary>
/// Shoots a random item when pulsed.
/// </summary>
Shoot
}
void IWires.RegisterWires(WiresComponent.WiresBuilder builder)
{
builder.CreateWire(Wires.Shoot);
}
void IWires.WiresUpdate(WiresUpdateEventArgs args)
{
var identifier = (Wires) args.Identifier;
if (identifier == Wires.Shoot && args.Action == WiresAction.Pulse)
{
EjectRandom();
}
}
/// <summary>
/// Ejects a random item if present.
/// </summary>
private void EjectRandom()
{
var availableItems = Inventory.Where(x => x.Amount > 0).ToList();
if (availableItems.Count <= 0)
{
return;
}
TryEject(_random.Pick(availableItems).ID);
}
}
public class WiresUpdateEventArgs : EventArgs
{
public readonly object Identifier;
public readonly WiresAction Action;
public WiresUpdateEventArgs(object identifier, WiresAction action)
{
Identifier = identifier;
Action = action;
}
}
public interface IWires
{
void RegisterWires(WiresComponent.WiresBuilder builder);
void WiresUpdate(WiresUpdateEventArgs args);
}
}