Files
tbd-station-14/Content.Server/GameObjects/Components/Research/ResearchClientComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

111 lines
3.5 KiB
C#

#nullable enable
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
public class ResearchClientComponent : SharedResearchClientComponent, IActivate
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
// TODO: Create GUI for changing RD server.
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchClientUiKey.Key);
public bool ConnectedToServer => Server != null;
[ViewVariables(VVAccess.ReadOnly)]
public ResearchServerComponent? Server { get; set; }
public bool RegisterServer(ResearchServerComponent? server)
{
var result = server != null && server.RegisterClient(this);
return result;
}
public void UnregisterFromServer()
{
Server?.UnregisterClient(this);
}
public override void Initialize()
{
base.Initialize();
// For now it just registers on the first server it can find.
var servers = _entitySystemManager.GetEntitySystem<ResearchSystem>().Servers;
if (servers.Count > 0)
RegisterServer(servers[0]);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void OpenUserInterface(IPlayerSession session)
{
UpdateUserInterface();
UserInterface?.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return;
OpenUserInterface(actor.playerSession);
}
public void UpdateUserInterface()
{
UserInterface?.SetState(GetNewUiState());
}
private ResearchClientBoundInterfaceState GetNewUiState()
{
var rd = _entitySystemManager.GetEntitySystem<ResearchSystem>();
return new ResearchClientBoundInterfaceState(rd.Servers.Count, rd.GetServerNames(),
rd.GetServerIds(), ConnectedToServer ? Server!.Id : -1);
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage msg)
{
switch (msg.Message)
{
case ResearchClientSyncMessage _:
UpdateUserInterface();
break;
case ResearchClientServerSelectedMessage selectedMessage:
UnregisterFromServer();
RegisterServer(_entitySystemManager.GetEntitySystem<ResearchSystem>().GetServerById(selectedMessage.ServerId));
UpdateUserInterface();
break;
case ResearchClientServerDeselectedMessage _:
UnregisterFromServer();
UpdateUserInterface();
break;
}
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
UnregisterFromServer();
}
}
}