* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
28 lines
858 B
C#
28 lines
858 B
C#
#nullable enable
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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/// <summary>
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/// Recharges an entity with a <see cref="BatteryComponent"/>.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(BaseCharger))]
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public sealed class PowerCellChargerComponent : BaseCharger
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{
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public override string Name => "PowerCellCharger";
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protected override bool IsEntityCompatible(IEntity entity)
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{
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return entity.HasComponent<BatteryComponent>();
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}
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protected override BatteryComponent GetBatteryFrom(IEntity entity)
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{
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return entity.GetComponent<BatteryComponent>();
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}
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}
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}
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