* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Audio;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
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{
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public override string Name => "PottedPlantHide";
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[ViewVariables] private SecretStashComponent _secretStash = default!;
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public override void Initialize()
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{
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base.Initialize();
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_secretStash = Owner.EnsureComponent<SecretStashComponent>();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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Rustle();
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return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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Rustle();
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var gotItem = _secretStash.TryGetItem(eventArgs.User);
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if (!gotItem)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
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}
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return gotItem;
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}
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private void Rustle()
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{
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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