* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
131 lines
3.7 KiB
C#
131 lines
3.7 KiB
C#
#nullable enable
|
|
using System.Linq;
|
|
using Content.Server.Explosions;
|
|
using Content.Shared.GameObjects.Components.Pointing;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
using DrawDepth = Content.Shared.GameObjects.DrawDepth;
|
|
|
|
namespace Content.Server.GameObjects.Components.Pointing
|
|
{
|
|
[RegisterComponent]
|
|
public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
|
|
{
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
[ViewVariables]
|
|
private IEntity? _chasing;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("turningDelay")]
|
|
private float _turningDelay = 2;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("chasingDelay")]
|
|
private float _chasingDelay = 1;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("chasingSpeed")]
|
|
private float _chasingSpeed = 5;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("chasingTime")]
|
|
private float _chasingTime = 1;
|
|
|
|
private IEntity? RandomNearbyPlayer()
|
|
{
|
|
var players = _playerManager
|
|
.GetPlayersInRange(Owner.Transform.Coordinates, 15)
|
|
.Where(player => player.AttachedEntity != null)
|
|
.ToArray();
|
|
|
|
if (players.Length == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return _random.Pick(players).AttachedEntity;
|
|
}
|
|
|
|
private void UpdateAppearance()
|
|
{
|
|
if (_chasing == null ||
|
|
!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
appearance.SetData(RoguePointingArrowVisuals.Rotation, Owner.Transform.LocalRotation.Degrees);
|
|
}
|
|
|
|
protected override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
|
{
|
|
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
|
}
|
|
}
|
|
|
|
public void Update(float frameTime)
|
|
{
|
|
_chasing ??= RandomNearbyPlayer();
|
|
|
|
if (_chasing == null)
|
|
{
|
|
Owner.Delete();
|
|
return;
|
|
}
|
|
|
|
_turningDelay -= frameTime;
|
|
|
|
if (_turningDelay > 0)
|
|
{
|
|
var difference = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
|
|
var angle = difference.ToAngle();
|
|
var adjusted = angle.Degrees + 90;
|
|
var newAngle = Angle.FromDegrees(adjusted);
|
|
|
|
Owner.Transform.LocalRotation = newAngle;
|
|
|
|
UpdateAppearance();
|
|
return;
|
|
}
|
|
|
|
_chasingDelay -= frameTime;
|
|
|
|
Owner.Transform.WorldRotation += Angle.FromDegrees(20);
|
|
|
|
UpdateAppearance();
|
|
|
|
var toChased = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
|
|
|
|
Owner.Transform.WorldPosition += toChased * frameTime * _chasingSpeed;
|
|
|
|
_chasingTime -= frameTime;
|
|
|
|
if (_chasingTime > 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Owner.SpawnExplosion(0, 2, 1, 1);
|
|
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/explosion.ogg", Owner);
|
|
|
|
Owner.Delete();
|
|
}
|
|
}
|
|
}
|