* GlassBeaker and FirelockElectronics * Moves BaseItem * The rest * Indentations * Functional * for sloth * Applied zum reviews Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
90 lines
2.7 KiB
C#
90 lines
2.7 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Tag;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Paper
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{
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[RegisterComponent]
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public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
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{
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private PaperAction _mode;
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public string Content { get; private set; } = "";
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PaperUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_mode = PaperAction.Read;
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UpdateUserInterface();
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}
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private void UpdateUserInterface()
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{
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UserInterface?.SetState(new PaperBoundUserInterfaceState(Content, _mode));
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!inDetailsRange)
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return;
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message.AddMarkup(Content);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return false;
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_mode = PaperAction.Read;
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UpdateUserInterface();
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UserInterface?.Toggle(actor.playerSession);
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return true;
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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var msg = (PaperInputText) obj.Message;
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if (string.IsNullOrEmpty(msg.Text))
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return;
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Content += msg.Text + '\n';
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.LayerSetState(1, "paper_words");
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}
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Owner.Description = "";
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UpdateUserInterface();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.HasTag("Write"))
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return false;
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return false;
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_mode = PaperAction.Write;
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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return true;
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}
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}
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}
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