* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
12 lines
265 B
C#
12 lines
265 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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public interface IStorageComponent
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{
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bool Remove(IEntity entity);
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bool Insert(IEntity entity);
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bool CanInsert(IEntity entity);
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}
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}
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