Files
tbd-station-14/Content.Server/GameObjects/Components/Items/DiceComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

93 lines
2.8 KiB
C#

using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items
{
[RegisterComponent]
public class DiceComponent : Component, IActivate, IUse, ILand, IExamine
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Dice";
[DataField("step")]
private int _step = 1;
private int _sides = 20;
private int _currentSide = 20;
[ViewVariables]
[DataField("diceSoundCollection")]
public string _soundCollectionName = "dice";
[ViewVariables]
public int Step => _step;
[ViewVariables]
[DataField("sides")]
public int Sides
{
get => _sides;
set
{
_sides = value;
_currentSide = value;
}
}
[ViewVariables]
public int CurrentSide => _currentSide;
public void Roll()
{
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
if (!Owner.TryGetComponent(out SpriteComponent? sprite)) return;
sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
PlayDiceEffect();
}
public void PlayDiceEffect()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
Roll();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Roll();
return false;
}
void ILand.Land(LandEventArgs eventArgs)
{
Roll();
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
//No details check, since the sprite updates to show the side.
message.AddMarkup(Loc.GetString(
"A dice with [color=lightgray]{0}[/color] sides.\n" + "It has landed on a [color=white]{1}[/color].",
_sides, _currentSide));
}
}
}