Files
tbd-station-14/Content.Server/GameObjects/Components/Arcade/RandomArcadeGameComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

31 lines
772 B
C#

using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Arcade
{
[RegisterComponent]
public class RandomArcadeGameComponent : Component, IMapInit
{
public override string Name => "RandomArcade";
public void MapInit()
{
var arcades = new[]
{
"BlockGameArcade",
"SpaceVillainArcade"
};
var entityManager = IoCManager.Resolve<IEntityManager>();
entityManager.SpawnEntity(
IoCManager.Resolve<IRobustRandom>().Pick(arcades),
Owner.Transform.Coordinates);
Owner.Delete();
}
}
}