Files
tbd-station-14/Content.Client/GameObjects/Components/Weapons/Melee/MeleeWeaponArcAnimationComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

79 lines
2.4 KiB
C#

using Content.Shared.GameObjects.Components.Weapons.Melee;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Weapons.Melee
{
[RegisterComponent]
public sealed class MeleeWeaponArcAnimationComponent : Component
{
public override string Name => "MeleeWeaponArcAnimation";
private MeleeWeaponAnimationPrototype? _meleeWeaponAnimation;
private float _timer;
private SpriteComponent? _sprite;
private Angle _baseAngle;
public override void Initialize()
{
base.Initialize();
_sprite = Owner.GetComponent<SpriteComponent>();
}
public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)
{
_meleeWeaponAnimation = prototype;
_sprite?.AddLayer(new RSI.StateId(prototype.State));
_baseAngle = baseAngle;
if(followAttacker)
Owner.Transform.AttachParent(attacker);
}
internal void Update(float frameTime)
{
if (_meleeWeaponAnimation == null)
{
return;
}
_timer += frameTime;
var (r, g, b, a) =
Vector4.Clamp(_meleeWeaponAnimation.Color + _meleeWeaponAnimation.ColorDelta * _timer, Vector4.Zero, Vector4.One);
if (_sprite != null)
{
_sprite.Color = new Color(r, g, b, a);
}
switch (_meleeWeaponAnimation.ArcType)
{
case WeaponArcType.Slash:
var angle = Angle.FromDegrees(_meleeWeaponAnimation.Width)/2;
Owner.Transform.WorldRotation =
_baseAngle + Angle.Lerp(-angle, angle, (float) (_timer / _meleeWeaponAnimation.Length.TotalSeconds));
break;
case WeaponArcType.Poke:
Owner.Transform.WorldRotation = _baseAngle;
if (_sprite != null)
{
_sprite.Offset -= (0, _meleeWeaponAnimation.Speed * frameTime);
}
break;
}
if (_meleeWeaponAnimation.Length.TotalSeconds <= _timer)
{
Owner.Delete();
}
}
}
}