Files
tbd-station-14/Content.Client/GameObjects/Components/Power/PowerCellVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

46 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Power
{
[UsedImplicitly]
public class PowerCellVisualizer : AppearanceVisualizer
{
[DataField("prefix")]
private string? _prefix;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
if (_prefix != null)
{
sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState($"{_prefix}_100"));
sprite.LayerSetShader(Layers.Charge, "unshaded");
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
{
var adjustedLevel = level * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{adjustedLevel}");
}
}
private enum Layers : byte
{
Charge
}
}
}