Files
tbd-station-14/Content.Client/GameObjects/Components/Nutrition/DrinkFoodContainerVisualizer2D.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

54 lines
1.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Nutrition
{
[UsedImplicitly]
public sealed class FoodContainerVisualizer : AppearanceVisualizer
{
[DataField("base_state", required: true)]
private string? _baseState;
[DataField("steps", required: true)]
private int _steps;
[DataField("mode")]
private FoodContainerVisualMode _mode = FoodContainerVisualMode.Rounded;
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData<int>(FoodContainerVisuals.Current, out var current))
{
return;
}
if (!component.TryGetData<int>(FoodContainerVisuals.Capacity, out var capacity))
{
return;
}
int step;
switch (_mode)
{
case FoodContainerVisualMode.Discrete:
step = Math.Min(_steps - 1, current);
break;
case FoodContainerVisualMode.Rounded:
step = ContentHelpers.RoundToLevels(current, capacity, _steps);
break;
default:
throw new NullReferenceException();
}
sprite.LayerSetState(0, $"{_baseState}-{step}");
}
}
}