* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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[UsedImplicitly]
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public sealed class FoodContainerVisualizer : AppearanceVisualizer
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{
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[DataField("base_state", required: true)]
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private string? _baseState;
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[DataField("steps", required: true)]
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private int _steps;
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[DataField("mode")]
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private FoodContainerVisualMode _mode = FoodContainerVisualMode.Rounded;
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData<int>(FoodContainerVisuals.Current, out var current))
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{
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return;
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}
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if (!component.TryGetData<int>(FoodContainerVisuals.Capacity, out var capacity))
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{
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return;
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}
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int step;
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switch (_mode)
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{
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case FoodContainerVisualMode.Discrete:
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step = Math.Min(_steps - 1, current);
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break;
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case FoodContainerVisualMode.Rounded:
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step = ContentHelpers.RoundToLevels(current, capacity, _steps);
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break;
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default:
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throw new NullReferenceException();
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}
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sprite.LayerSetState(0, $"{_baseState}-{step}");
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}
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}
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}
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