Files
tbd-station-14/Content.Client/GameObjects/Components/Morgue/CrematoriumVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

60 lines
2.0 KiB
C#

using Content.Shared.GameObjects.Components.Morgue;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Morgue
{
[UsedImplicitly]
public sealed class CrematoriumVisualizer : AppearanceVisualizer
{
[DataField("state_open")]
private string _stateOpen = "";
[DataField("state_closed")]
private string _stateClosed = "";
[DataField("light_contents")]
private string _lightContents = "";
[DataField("light_burning")]
private string _lightBurning = "";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (component.TryGetData(MorgueVisuals.Open, out bool open))
{
sprite.LayerSetState(CrematoriumVisualLayers.Base, open ? _stateOpen : _stateClosed);
}
else
{
sprite.LayerSetState(CrematoriumVisualLayers.Base, _stateClosed);
}
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
if (component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning) lightState = _lightBurning;
if (!string.IsNullOrEmpty(lightState))
{
sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState);
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true);
}
else
{
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false);
}
}
}
public enum CrematoriumVisualLayers : byte
{
Base,
Light,
}
}