Files
tbd-station-14/Content.Client/IgnoredComponents.cs
DrSmugleaf 0a82aba88e Add pulling (#1409)
* Initial framework for pulling.

* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.

* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.

* Make sure that MoveTo won't allow collisions with the player

* Update everything to work with the new physics engine

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: ComicIronic <comicironic@gmail.com>

* Physics update and convert to direct type casts

* Add notnull checks

* Add pull keybinds to the tutorial window

* Move PullController to shared

* Fix pulled items getting left behind

* Fix moving pulled objects into walls

* Remove flooring of coordinates when moving pulled objects

* Add missing null check in PutInHand

* Change pulling keybind to control and throwing to alt

* Change PhysicsComponent references to IPhysicsComponent

* Add trying to pull a pulled entity disabling the pull

* Add pulled status effect

* Fix merge conflicts

* Merge fixes

* Make players pullable

* Fix being able to pull yourself

* Change pull moving to use a velocity

* Update pulled and pulling icons to not be buckle

A tragedy

* Make pulled and pulling icons more consistent

* Remove empty not pulled and not pulling images

* Pulled icon update

* Pulled icon update

* Add clicking pulling status effect to stop the pull

* Fix spacewalking when pulling

* Merge conflict fixes

* Add a pull verb

* Fix nullable error

* Add pulling through the entity drop down menu

Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-07-27 00:54:32 +02:00

143 lines
3.7 KiB
C#

namespace Content.Client
{
public static class IgnoredComponents
{
public static string[] List => new[]
{
"Anchorable",
"AmmoBox",
"Breakable",
"Pickaxe",
"Interactable",
"Destructible",
"Temperature",
"Explosive",
"OnUseTimerTrigger",
"ToolboxElectricalFill",
"ToolboxEmergencyFill",
"WarpPoint",
"ToolboxGoldFill",
"ToolLockerFill",
"EmitSoundOnUse",
"FootstepModifier",
"HeatResistance",
"Teleportable",
"ItemTeleporter",
"Portal",
"EntityStorage",
"Wirecutter",
"Screwdriver",
"Multitool",
"Wrench",
"Crowbar",
"MeleeWeapon",
"Storable",
"Dice",
"Construction",
"Door",
"PoweredLight",
"Smes",
"Powercell",
"LightBulb",
"Healing",
"Catwalk",
"RangedMagazine",
"Ammo",
"HitscanWeaponCapacitor",
"PowerCell",
"PowerCellCharger",
"WeaponCapacitorCharger",
"AiController",
"Computer",
"AsteroidRock",
"ResearchServer",
"ResearchPointSource",
"ResearchClient",
"IdCard",
"Access",
"AccessReader",
"IdCardConsole",
"Airlock",
"MedicalScanner",
"WirePlacer",
"Drink",
"Food",
"FoodContainer",
"Stomach",
"Rotatable",
"MagicMirror",
"MedkitFill",
"FloorTile",
"FootstepSound",
"UtilityBeltClothingFill",
"ShuttleController",
"HumanInventoryController",
"UseDelay",
"Pourable",
"Paper",
"Write",
"Bloodstream",
"TransformableContainer",
"Mind",
"StorageFill",
"Mop",
"Bucket",
"Puddle",
"CanSpill",
"SpeedLoader",
"Hitscan",
"BoltActionBarrel",
"PumpBarrel",
"RevolverBarrel",
"ExplosiveProjectile",
"StunnableProjectile",
"RandomPottedPlant",
"CommunicationsConsole",
"BarSign",
"DroppedBodyPart",
"DroppedMechanism",
"BodyManager",
"SolarPanel",
"BodyScanner",
"Stunbaton",
"EmergencyClosetFill",
"Tool",
"TilePrying",
"RandomToolColor",
"ConditionalSpawner",
"PottedPlantHide",
"SecureEntityStorage",
"PresetIdCard",
"SolarControlConsole",
"BatteryBarrel",
"FlashExplosive",
"FlashProjectile",
"Utensil",
"UnarmedCombat",
"TimedSpawner",
"NodeContainer",
"PowerSupplier",
"PowerConsumer",
"Battery",
"BatteryStorage",
"BatteryDischarger",
"Apc",
"PowerProvider",
"PowerReceiver",
"Wire",
"StressTestMovement",
"Toys",
"SurgeryTool",
"EmitSoundOnThrow",
"Flash",
"DamageOnToolInteract",
"CustodialClosetFill",
"NoSlip",
"TrashSpawner",
"Pill",
"RCD",
"Pullable",
};
}
}