Files
tbd-station-14/Content.Shared/Movement/EntitySystems/SlowContactsSystem.cs

78 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.EntitySystems;
public class SlowContactsSystem : EntitySystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
private readonly Dictionary<EntityUid, int> _statusCapableInContact = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlowContactsComponent, StartCollideEvent>(OnEntityEnter);
SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
SubscribeLocalEvent<SlowsOnContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
}
private void MovementSpeedCheck(EntityUid uid, SlowsOnContactComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (!_statusCapableInContact.ContainsKey(uid) || _statusCapableInContact[uid] <= 0)
return;
if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var physicsComponent))
return;
var walkSpeed = 1.0f;
var sprintSpeed = 1.0f;
foreach (var colliding in _physics.GetCollidingEntities(physicsComponent))
{
var ent = colliding.Owner;
if (!EntityManager.TryGetComponent<SlowContactsComponent>(ent, out var slowContactsComponent))
continue;
walkSpeed = Math.Min(walkSpeed, slowContactsComponent.WalkSpeedModifier);
sprintSpeed = Math.Min(sprintSpeed, slowContactsComponent.SprintSpeedModifier);
}
args.ModifySpeed(walkSpeed, sprintSpeed);
}
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, EndCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid)
|| !EntityManager.HasComponent<SlowsOnContactComponent>(otherUid))
return;
if (!_statusCapableInContact.ContainsKey(otherUid))
Logger.ErrorS("slowscontacts", $"The entity {otherUid} left a body ({uid}) it was never in.");
_statusCapableInContact[otherUid]--;
if (_statusCapableInContact[otherUid] == 0)
EntityManager.RemoveComponent<SlowsOnContactComponent>(otherUid);
_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
}
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid))
return;
if (!_statusCapableInContact.ContainsKey(otherUid))
_statusCapableInContact[otherUid] = 0;
_statusCapableInContact[otherUid]++;
if (!EntityManager.HasComponent<SlowsOnContactComponent>(otherUid))
EntityManager.AddComponent<SlowsOnContactComponent>(otherUid);
_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
}
}