14 lines
378 B
C#
14 lines
378 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Tabletop.Components
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{
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/// <summary>
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/// Allows an entity to be dragged around by the mouse. The position is updated for all player while dragging.
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/// </summary>
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[NetworkedComponent]
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public abstract class SharedTabletopDraggableComponent : Component
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{
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}
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}
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