Files
tbd-station-14/Content.Server/GameObjects/Components/Interactable/ToolComponent.cs
2020-04-29 13:56:38 +02:00

299 lines
9.6 KiB
C#

// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
{
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private ToolSystem _toolSystem;
private SolutionComponent _solutionComponent;
private SpriteComponent _spriteComponent;
private Tool _behavior = Tool.Wrench;
private float _speedModifier = 1;
private bool _welderLit = false;
private string _useSound;
private string _useSoundCollection;
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set
{
_behavior = value;
Dirty();
}
}
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public string UseSound
{
get => _useSound;
set => _useSound = value;
}
public string UseSoundCollection
{
get => _useSoundCollection;
set => _useSoundCollection = value;
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
_toolSystem = _entitySystemManager.GetEntitySystem<ToolSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "speed", 1);
serializer.DataField(ref _useSound, "useSound", string.Empty);
serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
public bool CanUse()
{
return _behavior != Tool.Welder || CanWeld(DefaultFuelCost);
}
public bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
{
return false;
}
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
public bool CanWeld(float value)
{
return Fuel > value || Behavior != Tool.Welder;
}
public bool CanLitWelder()
{
return Fuel > 0 || Behavior != Tool.Welder;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleWelderStatus()
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_toolSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder()) return false;
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_toolSystem.Subscribe(this);
return true;
}
public void OnUpdate(float frameTime)
{
if (Behavior != Tool.Welder || !WelderLit)
{
return;
}
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
Logger.Info(_solutionComponent.Solution.GetReagentQuantity("chem.WeldingFuel").ToString());
if (Fuel == 0)
{
ToggleWelderStatus();
}
Dirty();
}
private void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, Owner, AudioParams.Default.WithVolume(volume));
}
public void PlayUseSound()
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.Play(UseSound, Owner);
else
PlaySoundCollection(UseSoundCollection, 0f);
}
public override ComponentState GetComponentState()
{
return Behavior == Tool.Welder ? new ToolComponentState(FuelCapacity, Fuel, WelderLit) : new ToolComponentState(Behavior);
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (Behavior != Tool.Crowbar)
return;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
if (!_interactionSystem.InRangeUnobstructed(eventArgs.User.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:eventArgs.User))
return;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
PlayUseSound();
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Logger.Info(Behavior.ToString());
switch (Behavior)
{
case Tool.Welder:
return ToggleWelderStatus();
}
return false;
}
public void Examine(FormattedMessage message)
{
switch (Behavior)
{
case Tool.Welder:
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
break;
}
}
public void Attack(AttackEventArgs eventArgs)
{
}
}
}