Files
tbd-station-14/Content.Client/Chat/UI/ChatBox.cs

974 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Alerts.UI;
using Content.Client.Chat.Managers;
using Content.Client.Lobby;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Shared.Chat;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Chat.UI
{
public class ChatBox : Control
{
public const float InitialChatBottom = 235;
public delegate void TextSubmitHandler(ChatBox chatBox, string text);
public delegate void FilterToggledHandler(ChatChannel toggled, bool enabled);
public event TextSubmitHandler? TextSubmitted;
public event FilterToggledHandler? FilterToggled;
public HistoryLineEdit Input { get; private set; }
public OutputPanel Contents { get; }
public event Action<ChatResizedEventArgs>? OnResized;
// order in which the available channel filters show up when available
public static readonly IReadOnlyList<ChatChannel> ChannelFilterOrder = new List<ChatChannel>
{
ChatChannel.Local, ChatChannel.Emotes, ChatChannel.Radio, ChatChannel.OOC, ChatChannel.Dead, ChatChannel.AdminChat,
ChatChannel.Server
};
// order in which the channels show up in the channel selector
private static readonly IReadOnlyList<ChatChannel> ChannelSelectorOrder = new List<ChatChannel>
{
ChatChannel.Local, ChatChannel.Emotes, ChatChannel.Radio, ChatChannel.OOC, ChatChannel.Dead, ChatChannel.AdminChat
};
private const float FilterPopupWidth = 110;
private const int DragMarginSize = 7;
private const int MinDistanceFromBottom = 255;
private const int MinLeft = 500;
/// <summary>
/// Will be Unspecified if set to Console
/// </summary>
public ChatChannel SelectedChannel = ChatChannel.Unspecified;
/// <summary>
/// Default formatting string for the ClientChatConsole.
/// </summary>
public string DefaultChatFormat { get; set; } = string.Empty;
public bool ReleaseFocusOnEnter { get; set; } = true;
public bool ClearOnEnter { get; set; } = true;
// when channel is changed temporarily due to typing an alias
// prefix, we save the current channel selection here to restore it when
// the message is sent
private ChatChannel? _savedSelectedChannel;
private readonly Popup _channelSelectorPopup;
private readonly Button _channelSelector;
private readonly HBoxContainer _channelSelectorHBox;
private readonly FilterButton _filterButton;
private readonly Popup _filterPopup;
private readonly PanelContainer _filterPopupPanel;
private readonly VBoxContainer _filterVBox;
private DragMode _currentDrag = DragMode.None;
private Vector2 _dragOffsetTopLeft;
private Vector2 _dragOffsetBottomRight;
private readonly IClyde _clyde;
private readonly bool _lobbyMode;
private byte _clampIn;
// currently known selectable channels as provided by ChatManager,
// never contains Unspecified (which corresponds to Console which is always available)
public List<ChatChannel> SelectableChannels = new();
/// <summary>
/// When lobbyMode is false, will position / add to correct location in StateRoot and
/// be resizable.
/// wWen true, will leave layout up to parent and not be resizable.
/// </summary>
public ChatBox()
{
//TODO Paul needs to fix xaml ctor args so we can pass this instead of resolving it.
var stateManager = IoCManager.Resolve<IStateManager>();
_lobbyMode = stateManager.CurrentState is LobbyState;
// TODO: Revisit the resizing stuff after https://github.com/space-wizards/RobustToolbox/issues/1392 is done,
// Probably not "supposed" to inject IClyde, but I give up.
// I can't find any other way to allow this control to properly resize when the
// window is resized. Resized() isn't reliably called when resizing the window,
// and layoutcontainer anchor / margin don't seem to adjust how we need
// them to when the window is resized. We need it to be able to resize
// within some bounds so that it doesn't overlap other UI elements, while still
// being freely resizable within those bounds.
_clyde = IoCManager.Resolve<IClyde>();
MouseFilter = MouseFilterMode.Stop;
LayoutContainer.SetMarginLeft(this, 4);
LayoutContainer.SetMarginRight(this, 4);
MinHeight = 128;
MinWidth = 200;
AddChild(new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#25252aaa")},
VerticalExpand = true,
HorizontalExpand = true,
Children =
{
new VBoxContainer
{
Children =
{
(Contents = new OutputPanel
{
VerticalExpand = true,
}),
new PanelContainer
{
StyleClasses = { StyleNano.StyleClassChatSubPanel },
HorizontalExpand = true,
Children =
{
new HBoxContainer
{
HorizontalExpand = true,
SeparationOverride = 4,
Children =
{
(_channelSelector = new ChannelSelectorButton
{
StyleClasses = { StyleNano.StyleClassChatChannelSelectorButton },
MinWidth = 75,
Text = Loc.GetString("hud-chatbox-ooc"),
ToggleMode = true
}),
(Input = new HistoryLineEdit
{
PlaceHolder = Loc.GetString("hud-chatbox-info"),
HorizontalExpand = true,
StyleClasses = { StyleNano.StyleClassChatLineEdit }
}),
(_filterButton = new FilterButton
{
StyleClasses = { StyleNano.StyleClassChatFilterOptionButton }
})
}
}
}
}
}
}
}
});
_filterPopup = new Popup
{
Children =
{
(_filterPopupPanel = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassBorderedWindowPanel},
Children =
{
new HBoxContainer
{
Children =
{
new Control{MinSize = (4,0)},
(_filterVBox = new VBoxContainer
{
SeparationOverride = 4
})
}
}
}
})
}
};
_channelSelectorPopup = new Popup
{
Children =
{
(_channelSelectorHBox = new HBoxContainer
{
SeparationOverride = 1
})
}
};
if (!_lobbyMode)
{
UserInterfaceManager.StateRoot.AddChild(this);
LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetMarginLeft(this, -475);
LayoutContainer.SetMarginBottom(this, InitialChatBottom);
OnResized?.Invoke(new ChatResizedEventArgs(InitialChatBottom));
}
}
protected override void EnteredTree()
{
base.EnteredTree();
_channelSelector.OnToggled += OnChannelSelectorToggled;
_filterButton.OnToggled += OnFilterButtonToggled;
Input.OnKeyBindDown += InputKeyBindDown;
Input.OnTextEntered += Input_OnTextEntered;
Input.OnTextChanged += InputOnTextChanged;
Input.OnFocusExit += InputOnFocusExit;
_channelSelectorPopup.OnPopupHide += OnChannelSelectorPopupHide;
_filterPopup.OnPopupHide += OnFilterPopupHide;
_clyde.OnWindowResized += ClydeOnOnWindowResized;
}
protected override void ExitedTree()
{
base.ExitedTree();
_channelSelector.OnToggled -= OnChannelSelectorToggled;
_filterButton.OnToggled -= OnFilterButtonToggled;
Input.OnKeyBindDown -= InputKeyBindDown;
Input.OnTextEntered -= Input_OnTextEntered;
Input.OnTextChanged -= InputOnTextChanged;
Input.OnFocusExit -= InputOnFocusExit;
_channelSelectorPopup.OnPopupHide -= OnChannelSelectorPopupHide;
_filterPopup.OnPopupHide -= OnFilterPopupHide;
_clyde.OnWindowResized -= ClydeOnOnWindowResized;
UnsubFilterItems();
UnsubChannelItems();
}
private void UnsubFilterItems()
{
foreach (var child in _filterVBox.Children)
{
if (child is not ChannelFilterCheckbox checkbox) continue;
checkbox.OnToggled -= OnFilterCheckboxToggled;
}
}
private void UnsubChannelItems()
{
foreach (var child in _channelSelectorHBox.Children)
{
if (child is not ChannelItemButton button) continue;
button.OnPressed -= OnChannelSelectorItemPressed;
}
}
/// <summary>
/// Update the available filters / selectable channels and the current filter settings using the provided
/// data.
/// </summary>
/// <param name="selectableChannels">channels currently selectable to send on</param>
/// <param name="filterableChannels">channels currently able ot filter on</param>
/// <param name="channelFilters">current settings for the channel filters, this SHOULD always have an entry if
/// there is a corresponding entry in filterableChannels, but it may also have additional
/// entries (which should not be presented to the user)</param>
/// <param name="unreadMessages">unread message counts for each disabled channel, values 10 or higher will show as 9+</param>
public void SetChannelPermissions(List<ChatChannel> selectableChannels, IReadOnlySet<ChatChannel> filterableChannels,
IReadOnlyDictionary<ChatChannel, bool> channelFilters, IReadOnlyDictionary<ChatChannel, byte> unreadMessages, bool switchIfConsole)
{
SelectableChannels = selectableChannels;
// update the channel selector
UnsubChannelItems();
_channelSelectorHBox.RemoveAllChildren();
foreach (var selectableChannel in ChannelSelectorOrder)
{
if (!selectableChannels.Contains(selectableChannel)) continue;
var newButton = new ChannelItemButton(selectableChannel);
newButton.OnPressed += OnChannelSelectorItemPressed;
_channelSelectorHBox.AddChild(newButton);
}
// console channel is always selectable and represented via Unspecified
var consoleButton = new ChannelItemButton(ChatChannel.Unspecified);
consoleButton.OnPressed += OnChannelSelectorItemPressed;
_channelSelectorHBox.AddChild(consoleButton);
if (_savedSelectedChannel.HasValue && _savedSelectedChannel.Value != ChatChannel.Unspecified &&
!selectableChannels.Contains(_savedSelectedChannel.Value))
{
// we just lost our saved selected channel, the current one will become permanent
_savedSelectedChannel = null;
}
if (!selectableChannels.Contains(SelectedChannel) && (switchIfConsole || SelectedChannel != ChatChannel.Unspecified))
{
// our previously selected channel no longer exists or we are still on console channel because we just joined
if ((SelectedChannel & ChatChannel.IC) != 0 || SelectedChannel == ChatChannel.Unspecified)
{
if (!SafelySelectChannel(ChatChannel.Local))
SafelySelectChannel(ChatChannel.Dead);
}
else if (selectableChannels.Contains(ChatChannel.OOC))
{
SafelySelectChannel(ChatChannel.OOC);
}
else //This shouldn't happen but better to be safe than sorry
{
SafelySelectChannel(selectableChannels.First());
}
}
else
{
SafelySelectChannel(SelectedChannel);
}
// update the channel filters
UnsubFilterItems();
_filterVBox.Children.Clear();
_filterVBox.AddChild(new Control {CustomMinimumSize = (10, 0)});
foreach (var channelFilter in ChannelFilterOrder)
{
if (!filterableChannels.Contains(channelFilter)) continue;
byte? unreadCount = null;
if (unreadMessages.TryGetValue(channelFilter, out var unread))
{
unreadCount = unread;
}
var newCheckBox = new ChannelFilterCheckbox(channelFilter, unreadCount)
{
// shouldn't happen, but if there's no explicit enable setting provided, default to enabled
Pressed = !channelFilters.TryGetValue(channelFilter, out var enabled) || enabled
};
newCheckBox.OnToggled += OnFilterCheckboxToggled;
_filterVBox.AddChild(newCheckBox);
}
_filterVBox.AddChild(new Control {CustomMinimumSize = (10, 0)});
}
/// <summary>
/// Update the unread message counts in the filters based on the provided data.
/// </summary>
/// <param name="unreadMessages">counts for each channel, any values above 9 will show as 9+</param>
public void UpdateUnreadMessageCounts(IReadOnlyDictionary<ChatChannel, byte> unreadMessages)
{
foreach (var channelFilter in _filterVBox.Children)
{
if (channelFilter is not ChannelFilterCheckbox filterCheckbox) continue;
if (unreadMessages.TryGetValue(filterCheckbox.Channel, out var unread))
{
filterCheckbox.UpdateUnreadCount(unread);
}
else
{
filterCheckbox.UpdateUnreadCount(null);
}
}
}
private void OnFilterCheckboxToggled(BaseButton.ButtonToggledEventArgs args)
{
if (args.Button is not ChannelFilterCheckbox checkbox) return;
FilterToggled?.Invoke(checkbox.Channel, checkbox.Pressed);
}
private void OnFilterButtonToggled(BaseButton.ButtonToggledEventArgs args)
{
if (args.Pressed)
{
var globalPos = _filterButton.GlobalPosition;
var (minX, minY) = _filterPopupPanel.CombinedMinimumSize;
var box = UIBox2.FromDimensions(globalPos - (FilterPopupWidth, 0), (Math.Max(minX, FilterPopupWidth), minY));
UserInterfaceManager.ModalRoot.AddChild(_filterPopup);
_filterPopup.Open(box);
}
else
{
_filterPopup.Close();
}
}
private void OnChannelSelectorToggled(BaseButton.ButtonToggledEventArgs args)
{
if (args.Pressed)
{
var globalLeft = GlobalPosition.X;
var globalBot = GlobalPosition.Y + Height;
var box = UIBox2.FromDimensions((globalLeft, globalBot), (SizeBox.Width, AlertsUI.ChatSeparation));
UserInterfaceManager.ModalRoot.AddChild(_channelSelectorPopup);
_channelSelectorPopup.Open(box);
}
else
{
_channelSelectorPopup.Close();
}
}
private void OnFilterPopupHide()
{
OnPopupHide(_filterPopup, _filterButton);
}
private void OnChannelSelectorPopupHide()
{
OnPopupHide(_channelSelectorPopup, _channelSelector);
}
private void OnPopupHide(Control popup, BaseButton button)
{
UserInterfaceManager.ModalRoot.RemoveChild(popup);
// this weird check here is because the hiding of the popup happens prior to the button
// receiving the keydown, which would cause it to then become unpressed
// and reopen immediately. To avoid this, if the popup was hidden due to clicking on the button,
// we will not auto-unpress the button, instead leaving it up to the button toggle logic
// (and this requires the button to be set to EnableAllKeybinds = true)
if (UserInterfaceManager.CurrentlyHovered != button)
{
button.Pressed = false;
}
}
private void OnChannelSelectorItemPressed(BaseButton.ButtonEventArgs obj)
{
if (obj.Button is not ChannelItemButton button) return;
SafelySelectChannel(button.Channel);
_channelSelectorPopup.Close();
}
/// <summary>
/// Selects the indicated channel, clearing out any temporarily-selected channel
/// (any currently entered text is preserved). If the specified channel is not selectable,
/// will just maintain current selection.
/// </summary>
public void SelectChannel(ChatChannel toSelect)
{
_savedSelectedChannel = null;
SafelySelectChannel(toSelect);
}
private bool SafelySelectChannel(ChatChannel toSelect)
{
if (toSelect == ChatChannel.Unspecified ||
SelectableChannels.Contains(toSelect))
{
SelectedChannel = toSelect;
_channelSelector.Text = ChannelSelectorName(toSelect);
_channelSelector.Modulate = ChatHelper.ChatColor(toSelect);
return true;
}
// keep current setting
return false;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
if (args.Function == EngineKeyFunctions.UIClick && !_lobbyMode)
{
_currentDrag = GetDragModeFor(args.RelativePosition);
if (_currentDrag != DragMode.None)
{
_dragOffsetTopLeft = args.PointerLocation.Position / UIScale - Position;
_dragOffsetBottomRight = Position + Size - args.PointerLocation.Position / UIScale;
}
}
if (args.CanFocus)
{
Input.GrabKeyboardFocus();
}
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (args.Function != EngineKeyFunctions.UIClick || _lobbyMode)
{
return;
}
_dragOffsetTopLeft = _dragOffsetBottomRight = Vector2.Zero;
_currentDrag = DragMode.None;
// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
UserInterfaceManager.KeyboardFocused?.ReleaseKeyboardFocus();
}
public void CycleChatChannel(bool forward)
{
Input.IgnoreNext = true;
var channels = SelectableChannels;
var idx = channels.IndexOf(SelectedChannel);
if (forward)
{
idx++;
}
else
{
idx--;
}
idx = MathHelper.Mod(idx, channels.Count);
SelectChannel(channels[idx]);
}
private void InputKeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.TextReleaseFocus)
{
Input.ReleaseKeyboardFocus();
args.Handle();
return;
}
if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
{
CycleChatChannel(true);
args.Handle();
return;
}
if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
{
CycleChatChannel(false);
args.Handle();
return;
}
// if we temporarily selected another channel via a prefx, undo that when we backspace on an empty input
if (args.Function == EngineKeyFunctions.TextBackspace && Input.Text.Length == 0 && _savedSelectedChannel.HasValue)
{
SafelySelectChannel(_savedSelectedChannel.Value);
_savedSelectedChannel = null;
}
}
// TODO: this drag and drop stuff is somewhat duplicated from Robust BaseWindow but also modified
[Flags]
private enum DragMode : byte
{
None = 0,
Bottom = 1 << 1,
Left = 1 << 2
}
private DragMode GetDragModeFor(Vector2 relativeMousePos)
{
var mode = DragMode.None;
if (relativeMousePos.Y > Size.Y - DragMarginSize)
{
mode = DragMode.Bottom;
}
if (relativeMousePos.X < DragMarginSize)
{
mode |= DragMode.Left;
}
return mode;
}
protected override void MouseMove(GUIMouseMoveEventArgs args)
{
base.MouseMove(args);
if (Parent == null || _lobbyMode)
{
return;
}
if (_currentDrag == DragMode.None)
{
var cursor = CursorShape.Arrow;
var previewDragMode = GetDragModeFor(args.RelativePosition);
switch (previewDragMode)
{
case DragMode.Bottom:
cursor = CursorShape.VResize;
break;
case DragMode.Left:
cursor = CursorShape.HResize;
break;
case DragMode.Bottom | DragMode.Left:
cursor = CursorShape.Crosshair;
break;
}
DefaultCursorShape = cursor;
}
else
{
var top = Rect.Top;
var bottom = Rect.Bottom;
var left = Rect.Left;
var right = Rect.Right;
var (minSizeX, minSizeY) = CombinedMinimumSize;
if ((_currentDrag & DragMode.Bottom) == DragMode.Bottom)
{
bottom = Math.Max(args.GlobalPosition.Y + _dragOffsetBottomRight.Y, top + minSizeY);
}
if ((_currentDrag & DragMode.Left) == DragMode.Left)
{
var maxX = right - minSizeX;
left = Math.Min(args.GlobalPosition.X - _dragOffsetTopLeft.X, maxX);
}
ClampSize(left, bottom);
}
}
protected override void UIScaleChanged()
{
base.UIScaleChanged();
ClampAfterDelay();
}
private void ClydeOnOnWindowResized(WindowResizedEventArgs obj)
{
ClampAfterDelay();
}
private void ClampAfterDelay()
{
if (!_lobbyMode)
_clampIn = 2;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_lobbyMode) return;
// we do the clamping after a delay (after UI scale / window resize)
// because we need to wait for our parent container to properly resize
// first, so we can calculate where we should go. If we do it right away,
// we won't have the correct values from the parent to know how to adjust our margins.
if (_clampIn <= 0) return;
_clampIn -= 1;
if (_clampIn == 0) ClampSize();
}
private void ClampSize(float? desiredLeft = null, float? desiredBottom = null)
{
if (Parent == null || _lobbyMode) return;
var top = Rect.Top;
var right = Rect.Right;
var left = desiredLeft ?? Rect.Left;
var bottom = desiredBottom ?? Rect.Bottom;
// clamp so it doesn't go too high or low (leave space for alerts UI)
var maxBottom = Parent.Size.Y - MinDistanceFromBottom;
if (maxBottom <= MinHeight)
{
// we can't fit in our given space (window made awkwardly small), so give up
// and overlap at our min height
bottom = MinHeight;
}
else
{
bottom = Math.Clamp(bottom, MinHeight, maxBottom);
}
var maxLeft = Parent.Size.X - MinWidth;
if (maxLeft <= MinLeft)
{
// window too narrow, give up and overlap at our max left
left = maxLeft;
}
else
{
left = Math.Clamp(left, MinLeft, maxLeft);
}
LayoutContainer.SetMarginLeft(this, -((right + 10) - left));
LayoutContainer.SetMarginBottom(this, bottom);
OnResized?.Invoke(new ChatResizedEventArgs(bottom));
}
protected override void MouseExited()
{
base.MouseExited();
if (_currentDrag == DragMode.None && !_lobbyMode)
{
DefaultCursorShape = CursorShape.Arrow;
}
}
private void InputOnTextChanged(LineEdit.LineEditEventArgs obj)
{
// switch temporarily to a different channel if an alias prefix has been entered.
// are we already temporarily switching to a channel?
if (_savedSelectedChannel.HasValue) return;
var trimmed = obj.Text.Trim();
if (trimmed.Length == 0 || trimmed.Length > 1) return;
var channel = GetChannelFromPrefix(trimmed[0]);
var prevChannel = SelectedChannel;
if (channel == null || !SafelySelectChannel(channel.Value)) return;
// we ate the prefix and auto-switched (temporarily) to the channel with that prefix
_savedSelectedChannel = prevChannel;
Input.Text = "";
}
private static ChatChannel? GetChannelFromPrefix(char prefix)
{
return prefix switch
{
ChatManager.MeAlias => ChatChannel.Emotes,
ChatManager.RadioAlias => ChatChannel.Radio,
ChatManager.AdminChatAlias => ChatChannel.AdminChat,
ChatManager.OOCAlias => ChatChannel.OOC,
ChatManager.ConCmdSlash => ChatChannel.Unspecified,
_ => null
};
}
private static string GetPrefixFromChannel(ChatChannel channel)
{
char? prefixChar = channel switch
{
ChatChannel.Emotes => ChatManager.MeAlias,
ChatChannel.Radio => ChatManager.RadioAlias,
ChatChannel.AdminChat => ChatManager.AdminChatAlias,
ChatChannel.OOC => ChatManager.OOCAlias,
ChatChannel.Unspecified => ChatManager.ConCmdSlash,
_ => null
};
return prefixChar.ToString() ?? string.Empty;
}
public static string ChannelSelectorName(ChatChannel channel)
{
return channel switch
{
ChatChannel.AdminChat => Loc.GetString("hud-chatbox-admin"),
ChatChannel.Unspecified => Loc.GetString("hud-chatbox-console"),
_ => Loc.GetString(channel.ToString())
};
}
public void AddLine(string message, ChatChannel channel, Color color)
{
if (Disposed)
{
return;
}
var formatted = new FormattedMessage(3);
formatted.PushColor(color);
formatted.AddMarkup(message);
formatted.Pop();
Contents.AddMessage(formatted);
}
private void InputOnFocusExit(LineEdit.LineEditEventArgs obj)
{
// undo the temporary selection, otherwise it will be odd if user
// comes back to it later only to have their selection cleared upon sending
if (!_savedSelectedChannel.HasValue) return;
SafelySelectChannel(_savedSelectedChannel.Value);
_savedSelectedChannel = null;
}
private void Input_OnTextEntered(LineEdit.LineEditEventArgs args)
{
// We set it there to true so it's set to false by TextSubmitted.Invoke if necessary
ClearOnEnter = true;
if (!string.IsNullOrWhiteSpace(args.Text))
{
TextSubmitted?.Invoke(this, GetPrefixFromChannel(SelectedChannel)
+ args.Text);
}
if (ClearOnEnter)
{
Input.Clear();
if (_savedSelectedChannel.HasValue)
{
SafelySelectChannel(_savedSelectedChannel.Value);
_savedSelectedChannel = null;
}
}
if (ReleaseFocusOnEnter)
{
Input.ReleaseKeyboardFocus();
}
}
}
/// <summary>
/// Only needed to avoid the issue where right click on the button closes the popup
/// but leaves the button highlighted.
/// </summary>
public sealed class ChannelSelectorButton : Button
{
public ChannelSelectorButton()
{
// needed so the popup is untoggled regardless of which key is pressed when hovering this button.
// If we don't have this, then right clicking the button while it's toggled on will hide
// the popup but keep the button toggled on
Mode = ActionMode.Press;
EnableAllKeybinds = true;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
if (args.Function == EngineKeyFunctions.Use) return;
base.KeyBindDown(args);
}
}
public sealed class FilterButton : ContainerButton
{
private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
private static readonly Color ColorHovered = Color.FromHex("#9699bb");
private static readonly Color ColorPressed = Color.FromHex("#789B8C");
private readonly TextureRect _textureRect;
public FilterButton()
{
var filterTexture = IoCManager.Resolve<IResourceCache>()
.GetTexture("/Textures/Interface/Nano/filter.svg.96dpi.png");
// needed for same reason as ChannelSelectorButton
Mode = ActionMode.Press;
EnableAllKeybinds = true;
AddChild(
(_textureRect = new TextureRect
{
Texture = filterTexture,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
})
);
ToggleMode = true;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
if (args.Function == EngineKeyFunctions.Use) return;
base.KeyBindDown(args);
}
private void UpdateChildColors()
{
if (_textureRect == null) return;
switch (DrawMode)
{
case DrawModeEnum.Normal:
_textureRect.ModulateSelfOverride = ColorNormal;
break;
case DrawModeEnum.Pressed:
_textureRect.ModulateSelfOverride = ColorPressed;
break;
case DrawModeEnum.Hover:
_textureRect.ModulateSelfOverride = ColorHovered;
break;
case DrawModeEnum.Disabled:
break;
}
}
protected override void DrawModeChanged()
{
base.DrawModeChanged();
UpdateChildColors();
}
protected override void StylePropertiesChanged()
{
base.StylePropertiesChanged();
UpdateChildColors();
}
}
public sealed class ChannelItemButton : Button
{
public readonly ChatChannel Channel;
public ChannelItemButton(ChatChannel channel)
{
Channel = channel;
AddStyleClass(StyleNano.StyleClassChatChannelSelectorButton);
Text = ChatBox.ChannelSelectorName(channel);
}
}
public sealed class ChannelFilterCheckbox : CheckBox
{
public readonly ChatChannel Channel;
public ChannelFilterCheckbox(ChatChannel channel, byte? unreadCount)
{
Channel = channel;
UpdateText(unreadCount);
}
private void UpdateText(byte? unread)
{
var name = Channel switch
{
ChatChannel.AdminChat => Loc.GetString("hud-chatbox-admin"),
ChatChannel.Unspecified => throw new InvalidOperationException(
"cannot create chat filter for Unspecified"),
_ => Loc.GetString(Channel.ToString())
};
if (unread > 0)
{
Text = name + " (" + (unread > 9 ? "9+" : unread) + ")";
}
else
{
Text = name;
}
}
public void UpdateUnreadCount(byte? unread)
{
UpdateText(unread);
}
}
public readonly struct ChatResizedEventArgs
{
/// new bottom that the chat rect is going to have in virtual pixels
/// after the imminent relayout
public readonly float NewBottom;
public ChatResizedEventArgs(float newBottom)
{
NewBottom = newBottom;
}
}
}