Files
tbd-station-14/Content.Server/Teleportation/TeleportLocationsSystem.cs

72 lines
2.4 KiB
C#

using Content.Server.Chat.Systems;
using Content.Shared.Teleportation;
using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems;
using Content.Shared.UserInterface;
using Content.Shared.Warps;
using Content.Shared.Whitelist;
namespace Content.Server.Teleportation;
/// <summary>
/// <inheritdoc cref="SharedTeleportLocationsSystem"/>
/// </summary>
public sealed partial class TeleportLocationsSystem : SharedTeleportLocationsSystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TeleportLocationsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TeleportLocationsComponent, BeforeActivatableUIOpenEvent>(OnBeforeUiOpen);
}
private void OnMapInit(Entity<TeleportLocationsComponent> ent, ref MapInitEvent args)
{
UpdateTeleportPoints(ent);
}
private void OnBeforeUiOpen(Entity<TeleportLocationsComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
UpdateTeleportPoints(ent);
}
protected override void OnTeleportToLocationRequest(Entity<TeleportLocationsComponent> ent, ref TeleportLocationDestinationMessage args)
{
if (Delay.IsDelayed(ent.Owner, TeleportDelay))
return;
if (!string.IsNullOrWhiteSpace(ent.Comp.Speech))
{
var msg = Loc.GetString(ent.Comp.Speech, ("location", args.PointName));
_chat.TrySendInGameICMessage(args.Actor, msg, InGameICChatType.Speak, ChatTransmitRange.Normal);
}
base.OnTeleportToLocationRequest(ent, ref args);
}
// If it's in shared this doesn't populate the points on the UI
/// <summary>
/// Gets the teleport points to send to the BUI
/// </summary>
private void UpdateTeleportPoints(Entity<TeleportLocationsComponent> ent)
{
ent.Comp.AvailableWarps.Clear();
var allEnts = AllEntityQuery<WarpPointComponent>();
while (allEnts.MoveNext(out var warpEnt, out var warpPointComp))
{
if (_whitelist.IsBlacklistPass(warpPointComp.Blacklist, warpEnt) || string.IsNullOrWhiteSpace(warpPointComp.Location))
continue;
ent.Comp.AvailableWarps.Add(new TeleportPoint(warpPointComp.Location, GetNetEntity(warpEnt)));
}
Dirty(ent);
}
}