17 lines
396 B
C#
17 lines
396 B
C#
using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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[RegisterComponent]
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public class InEntityStorageComponent : Component, IActionBlocker
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{
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public override string Name => "InEntityStorage";
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public bool CanInteract()
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{
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return false;
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}
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}
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}
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