* alert cleanup and API * I expect update loops to be at the top. * Address review * Address review x 2 * Merg my PR * Fix * Update Content.Shared/Alert/AlertsSystem.cs webedit Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com> * FIX THAT TEST FAIL!!!! * Me when I forget to actually give you alerts * Hammedborgar --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
571 lines
20 KiB
C#
571 lines
20 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Buckle;
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public abstract partial class SharedBuckleSystem
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{
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public static ProtoId<AlertCategoryPrototype> BuckledAlertCategory = "Buckled";
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private void InitializeBuckle()
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{
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SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleComponentShutdown);
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(OnBuckleMove);
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SubscribeLocalEvent<BuckleComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<BuckleComponent, EntGotInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<BuckleComponent, StartPullAttemptEvent>(OnPullAttempt);
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SubscribeLocalEvent<BuckleComponent, BeingPulledAttemptEvent>(OnBeingPulledAttempt);
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SubscribeLocalEvent<BuckleComponent, PullStartedMessage>(OnPullStarted);
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SubscribeLocalEvent<BuckleComponent, UnbuckleAlertEvent>(OnUnbuckleAlert);
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnBuckleInsertIntoEntityStorageAttempt);
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(OnBucklePreventCollide);
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SubscribeLocalEvent<BuckleComponent, DownAttemptEvent>(OnBuckleDownAttempt);
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(OnBuckleStandAttempt);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(OnBuckleThrowPushbackAttempt);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(OnBuckleUpdateCanMove);
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SubscribeLocalEvent<BuckleComponent, BuckleDoAfterEvent>(OnBuckleDoafter);
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SubscribeLocalEvent<BuckleComponent, DoAfterAttemptEvent<BuckleDoAfterEvent>>((uid, comp, ev) =>
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{
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BuckleDoafterEarly((uid, comp), ev.Event, ev);
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});
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}
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private void OnBuckleComponentShutdown(Entity<BuckleComponent> ent, ref ComponentShutdown args)
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{
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Unbuckle(ent!, null);
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}
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#region Pulling
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private void OnPullAttempt(Entity<BuckleComponent> ent, ref StartPullAttemptEvent args)
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{
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// Prevent people pulling the chair they're on, etc.
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if (ent.Comp.BuckledTo == args.Pulled && !ent.Comp.PullStrap)
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args.Cancel();
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}
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private void OnBeingPulledAttempt(Entity<BuckleComponent> ent, ref BeingPulledAttemptEvent args)
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{
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if (args.Cancelled || !ent.Comp.Buckled)
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return;
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if (!CanUnbuckle(ent!, args.Puller, false))
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args.Cancel();
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}
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private void OnPullStarted(Entity<BuckleComponent> ent, ref PullStartedMessage args)
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{
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Unbuckle(ent!, args.PullerUid);
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}
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private void OnUnbuckleAlert(Entity<BuckleComponent> ent, ref UnbuckleAlertEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = TryUnbuckle(ent, ent, ent);
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}
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#endregion
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#region Transform
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private void OnParentChanged(Entity<BuckleComponent> ent, ref EntParentChangedMessage args)
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{
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BuckleTransformCheck(ent, args.Transform);
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}
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private void OnInserted(Entity<BuckleComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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BuckleTransformCheck(ent, Transform(ent));
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}
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private void OnBuckleMove(Entity<BuckleComponent> ent, ref MoveEvent ev)
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{
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BuckleTransformCheck(ent, ev.Component);
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}
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/// <summary>
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/// Check if the entity should get unbuckled as a result of transform or container changes.
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/// </summary>
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private void BuckleTransformCheck(Entity<BuckleComponent> buckle, TransformComponent xform)
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{
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if (_gameTiming.ApplyingState)
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return;
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if (buckle.Comp.BuckledTo is not { } strapUid)
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return;
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if (!TryComp<StrapComponent>(strapUid, out var strapComp))
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{
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Log.Error($"Encountered buckle entity {ToPrettyString(buckle)} without a valid strap entity {ToPrettyString(strapUid)}");
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SetBuckledTo(buckle, null);
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return;
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}
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if (xform.ParentUid != strapUid || _container.IsEntityInContainer(buckle))
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{
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Unbuckle(buckle, (strapUid, strapComp), null);
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return;
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}
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var delta = (xform.LocalPosition - strapComp.BuckleOffset).LengthSquared();
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if (delta > 1e-5)
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Unbuckle(buckle, (strapUid, strapComp), null);
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}
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#endregion
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private void OnBuckleInsertIntoEntityStorageAttempt(EntityUid uid, BuckleComponent component, ref InsertIntoEntityStorageAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancelled = true;
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}
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private void OnBucklePreventCollide(EntityUid uid, BuckleComponent component, ref PreventCollideEvent args)
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{
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if (args.OtherEntity == component.BuckledTo && component.DontCollide)
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args.Cancelled = true;
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}
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private void OnBuckleDownAttempt(EntityUid uid, BuckleComponent component, DownAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void OnBuckleStandAttempt(EntityUid uid, BuckleComponent component, StandAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void OnBuckleThrowPushbackAttempt(EntityUid uid, BuckleComponent component, ThrowPushbackAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void OnBuckleUpdateCanMove(EntityUid uid, BuckleComponent component, UpdateCanMoveEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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public bool IsBuckled(EntityUid uid, BuckleComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.Buckled;
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}
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protected void SetBuckledTo(Entity<BuckleComponent> buckle, Entity<StrapComponent?>? strap)
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{
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if (TryComp(buckle.Comp.BuckledTo, out StrapComponent? old))
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{
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old.BuckledEntities.Remove(buckle);
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Dirty(buckle.Comp.BuckledTo.Value, old);
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}
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if (strap is {} strapEnt && Resolve(strapEnt.Owner, ref strapEnt.Comp))
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{
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strapEnt.Comp.BuckledEntities.Add(buckle);
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Dirty(strapEnt);
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_alerts.ShowAlert(buckle.Owner, strapEnt.Comp.BuckledAlertType);
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}
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else
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{
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_alerts.ClearAlertCategory(buckle.Owner, BuckledAlertCategory);
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}
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buckle.Comp.BuckledTo = strap;
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buckle.Comp.BuckleTime = _gameTiming.CurTime;
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ActionBlocker.UpdateCanMove(buckle);
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Appearance.SetData(buckle, StrapVisuals.State, buckle.Comp.Buckled);
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Dirty(buckle);
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}
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/// <summary>
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/// Checks whether or not buckling is possible
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/// </summary>
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/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
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/// <param name="user">
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/// Uid of a third party entity,
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/// i.e, the uid of someone else you are dragging to a chair.
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/// Can equal buckleUid sometimes
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/// </param>
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/// <param name="strapUid"> Uid of the owner of strap component </param>
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/// <param name="strapComp"></param>
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/// <param name="buckleComp"></param>
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private bool CanBuckle(EntityUid buckleUid,
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EntityUid? user,
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EntityUid strapUid,
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bool popup,
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[NotNullWhen(true)] out StrapComponent? strapComp,
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BuckleComponent buckleComp)
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{
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strapComp = null;
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if (!Resolve(strapUid, ref strapComp, false))
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return false;
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// Does it pass the Whitelist
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if (_whitelistSystem.IsWhitelistFail(strapComp.Whitelist, buckleUid) ||
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_whitelistSystem.IsBlacklistPass(strapComp.Blacklist, buckleUid))
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{
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if (popup)
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_popup.PopupClient(Loc.GetString("buckle-component-cannot-fit-message"), user, PopupType.Medium);
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return false;
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}
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if (!_interaction.InRangeUnobstructed(buckleUid,
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strapUid,
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buckleComp.Range,
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predicate: entity => entity == buckleUid || entity == user || entity == strapUid,
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popup: true))
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{
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return false;
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}
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if (!_container.IsInSameOrNoContainer((buckleUid, null, null), (strapUid, null, null)))
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return false;
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if (user != null && !HasComp<HandsComponent>(user))
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{
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if (popup)
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_popup.PopupClient(Loc.GetString("buckle-component-no-hands-message"), user);
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return false;
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}
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if (buckleComp.Buckled && !TryUnbuckle(buckleUid, user, buckleComp))
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{
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if (popup)
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{
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var message = Loc.GetString(buckleUid == user
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? "buckle-component-already-buckled-message"
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: "buckle-component-other-already-buckled-message",
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("owner", Identity.Entity(buckleUid, EntityManager)));
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_popup.PopupClient(message, user);
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}
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return false;
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}
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// Check whether someone is attempting to buckle something to their own child
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var parent = Transform(strapUid).ParentUid;
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while (parent.IsValid())
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{
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if (parent != buckleUid)
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{
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parent = Transform(parent).ParentUid;
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continue;
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}
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if (popup)
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{
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var message = Loc.GetString(buckleUid == user
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message",
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("owner", Identity.Entity(buckleUid, EntityManager)));
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_popup.PopupClient(message, user);
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}
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return false;
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}
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if (!StrapHasSpace(strapUid, buckleComp, strapComp))
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{
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if (popup)
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{
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var message = Loc.GetString(buckleUid == user
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message",
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("owner", Identity.Entity(buckleUid, EntityManager)));
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_popup.PopupClient(message, user);
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}
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return false;
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}
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var buckleAttempt = new BuckleAttemptEvent((strapUid, strapComp), (buckleUid, buckleComp), user, popup);
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RaiseLocalEvent(buckleUid, ref buckleAttempt);
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if (buckleAttempt.Cancelled)
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return false;
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var strapAttempt = new StrapAttemptEvent((strapUid, strapComp), (buckleUid, buckleComp), user, popup);
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RaiseLocalEvent(strapUid, ref strapAttempt);
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if (strapAttempt.Cancelled)
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return false;
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return true;
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}
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/// <summary>
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/// Attempts to buckle an entity to a strap
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/// </summary>
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/// <param name="buckle"> Uid of the owner of BuckleComponent </param>
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/// <param name="user">
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/// Uid of a third party entity,
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/// i.e, the uid of someone else you are dragging to a chair.
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/// Can equal buckleUid sometimes
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/// </param>
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/// <param name="strap"> Uid of the owner of strap component </param>
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public bool TryBuckle(EntityUid buckle, EntityUid? user, EntityUid strap, BuckleComponent? buckleComp = null, bool popup = true)
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{
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if (!Resolve(buckle, ref buckleComp, false))
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return false;
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if (!CanBuckle(buckle, user, strap, popup, out var strapComp, buckleComp))
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return false;
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Buckle((buckle, buckleComp), (strap, strapComp), user);
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return true;
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}
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private void Buckle(Entity<BuckleComponent> buckle, Entity<StrapComponent> strap, EntityUid? user)
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{
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if (user == buckle.Owner)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} buckled themselves to {ToPrettyString(strap)}");
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else if (user != null)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} buckled {ToPrettyString(buckle)} to {ToPrettyString(strap)}");
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_audio.PlayPredicted(strap.Comp.BuckleSound, strap, user);
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SetBuckledTo(buckle, strap!);
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Appearance.SetData(strap, StrapVisuals.State, true);
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Appearance.SetData(buckle, BuckleVisuals.Buckled, true);
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_rotationVisuals.SetHorizontalAngle(buckle.Owner, strap.Comp.Rotation);
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var xform = Transform(buckle);
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var coords = new EntityCoordinates(strap, strap.Comp.BuckleOffset);
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_transform.SetCoordinates(buckle, xform, coords, rotation: Angle.Zero);
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_joints.SetRelay(buckle, strap);
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switch (strap.Comp.Position)
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{
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case StrapPosition.Stand:
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_standing.Stand(buckle, force: true);
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break;
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case StrapPosition.Down:
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_standing.Down(buckle, false, false, force: true);
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break;
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}
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var ev = new StrappedEvent(strap, buckle);
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RaiseLocalEvent(strap, ref ev);
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var gotEv = new BuckledEvent(strap, buckle);
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RaiseLocalEvent(buckle, ref gotEv);
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if (TryComp<PhysicsComponent>(buckle, out var physics))
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_physics.ResetDynamics(buckle, physics);
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DebugTools.AssertEqual(xform.ParentUid, strap.Owner);
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}
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/// <summary>
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/// Tries to unbuckle the Owner of this component from its current strap.
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/// </summary>
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/// <param name="buckleUid">The entity to unbuckle.</param>
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/// <param name="user">The entity doing the unbuckling.</param>
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/// <param name="buckleComp">The buckle component of the entity to unbuckle.</param>
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/// <returns>
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/// true if the owner was unbuckled, otherwise false even if the owner
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/// was previously already unbuckled.
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/// </returns>
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public bool TryUnbuckle(EntityUid buckleUid,
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EntityUid? user,
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BuckleComponent? buckleComp = null,
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bool popup = true)
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{
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return TryUnbuckle((buckleUid, buckleComp), user, popup);
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}
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public bool TryUnbuckle(Entity<BuckleComponent?> buckle, EntityUid? user, bool popup)
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{
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if (!Resolve(buckle.Owner, ref buckle.Comp, false))
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return false;
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if (!CanUnbuckle(buckle, user, popup, out var strap))
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return false;
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Unbuckle(buckle!, strap, user);
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return true;
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}
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public void Unbuckle(Entity<BuckleComponent?> buckle, EntityUid? user)
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{
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if (!Resolve(buckle.Owner, ref buckle.Comp, false))
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return;
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if (buckle.Comp.BuckledTo is not { } strap)
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return;
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if (!TryComp(strap, out StrapComponent? strapComp))
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{
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Log.Error($"Encountered buckle {ToPrettyString(buckle.Owner)} with invalid strap entity {ToPrettyString(strap)}");
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SetBuckledTo(buckle!, null);
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return;
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}
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Unbuckle(buckle!, (strap, strapComp), user);
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}
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private void Unbuckle(Entity<BuckleComponent> buckle, Entity<StrapComponent> strap, EntityUid? user)
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{
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if (user == buckle.Owner)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} unbuckled themselves from {ToPrettyString(strap):strap}");
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else if (user != null)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} unbuckled {ToPrettyString(buckle):target} from {ToPrettyString(strap):strap}");
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_audio.PlayPredicted(strap.Comp.UnbuckleSound, strap, user);
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SetBuckledTo(buckle, null);
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var buckleXform = Transform(buckle);
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var oldBuckledXform = Transform(strap);
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if (buckleXform.ParentUid == strap.Owner && !Terminating(oldBuckledXform.ParentUid))
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{
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_transform.PlaceNextTo((buckle, buckleXform), (strap.Owner, oldBuckledXform));
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buckleXform.ActivelyLerping = false;
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var oldBuckledToWorldRot = _transform.GetWorldRotation(strap);
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_transform.SetWorldRotationNoLerp((buckle, buckleXform), oldBuckledToWorldRot);
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// TODO: This is doing 4 moveevents this is why I left the warning in, if you're going to remove it make it only do 1 moveevent.
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if (strap.Comp.BuckleOffset != Vector2.Zero)
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{
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buckleXform.Coordinates = oldBuckledXform.Coordinates.Offset(strap.Comp.BuckleOffset);
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}
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}
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_rotationVisuals.ResetHorizontalAngle(buckle.Owner);
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Appearance.SetData(strap, StrapVisuals.State, strap.Comp.BuckledEntities.Count != 0);
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Appearance.SetData(buckle, BuckleVisuals.Buckled, false);
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if (HasComp<KnockedDownComponent>(buckle) || _mobState.IsIncapacitated(buckle))
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_standing.Down(buckle, playSound: false);
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else
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_standing.Stand(buckle);
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_joints.RefreshRelay(buckle);
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var buckleEv = new UnbuckledEvent(strap, buckle);
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RaiseLocalEvent(buckle, ref buckleEv);
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var strapEv = new UnstrappedEvent(strap, buckle);
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RaiseLocalEvent(strap, ref strapEv);
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}
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public bool CanUnbuckle(Entity<BuckleComponent?> buckle, EntityUid user, bool popup)
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{
|
|
return CanUnbuckle(buckle, user, popup, out _);
|
|
}
|
|
|
|
private bool CanUnbuckle(Entity<BuckleComponent?> buckle, EntityUid? user, bool popup, out Entity<StrapComponent> strap)
|
|
{
|
|
strap = default;
|
|
if (!Resolve(buckle.Owner, ref buckle.Comp))
|
|
return false;
|
|
|
|
if (buckle.Comp.BuckledTo is not { } strapUid)
|
|
return false;
|
|
|
|
if (!TryComp(strapUid, out StrapComponent? strapComp))
|
|
{
|
|
Log.Error($"Encountered buckle {ToPrettyString(buckle.Owner)} with invalid strap entity {ToPrettyString(strap)}");
|
|
SetBuckledTo(buckle!, null);
|
|
return false;
|
|
}
|
|
|
|
strap = (strapUid, strapComp);
|
|
if (_gameTiming.CurTime < buckle.Comp.BuckleTime + buckle.Comp.Delay)
|
|
return false;
|
|
|
|
if (user != null)
|
|
{
|
|
if (!_interaction.InRangeUnobstructed(user.Value, strap.Owner, buckle.Comp.Range, popup: popup))
|
|
return false;
|
|
|
|
if (user.Value != buckle.Owner && !ActionBlocker.CanComplexInteract(user.Value))
|
|
return false;
|
|
}
|
|
|
|
var unbuckleAttempt = new UnbuckleAttemptEvent(strap, buckle!, user, popup);
|
|
RaiseLocalEvent(buckle, ref unbuckleAttempt);
|
|
if (unbuckleAttempt.Cancelled)
|
|
return false;
|
|
|
|
var unstrapAttempt = new UnstrapAttemptEvent(strap, buckle!, user, popup);
|
|
RaiseLocalEvent(strap, ref unstrapAttempt);
|
|
return !unstrapAttempt.Cancelled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Once the do-after is complete, try to buckle target to chair/bed
|
|
/// </summary>
|
|
/// <param name="args.Target"> The person being put in the chair/bed</param>
|
|
/// <param name="args.User"> The person putting a person in a chair/bed</param>
|
|
/// <param name="args.Used"> The chair/bed </param>
|
|
|
|
private void OnBuckleDoafter(Entity<BuckleComponent> entity, ref BuckleDoAfterEvent args)
|
|
{
|
|
if (args.Cancelled || args.Handled || args.Target == null || args.Used == null)
|
|
return;
|
|
|
|
args.Handled = TryBuckle(args.Target.Value, args.User, args.Used.Value, popup: false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the target being buckled to a chair/bed goes crit or is cuffed
|
|
/// Cancel the do-after time and try to buckle the target immediately
|
|
/// </summary>
|
|
/// <param name="args.Target"> The person being put in the chair/bed</param>
|
|
/// <param name="args.User"> The person putting a person in a chair/bed</param>
|
|
/// <param name="args.Used"> The chair/bed </param>
|
|
private void BuckleDoafterEarly(Entity<BuckleComponent> entity, BuckleDoAfterEvent args, CancellableEntityEventArgs ev)
|
|
{
|
|
if (args.Target == null || args.Used == null)
|
|
return;
|
|
|
|
if (TryComp<CuffableComponent>(args.Target, out var targetCuffableComp) && targetCuffableComp.CuffedHandCount > 0
|
|
|| _mobState.IsIncapacitated(args.Target.Value))
|
|
{
|
|
ev.Cancel();
|
|
TryBuckle(args.Target.Value, args.User, args.Used.Value, popup: false);
|
|
}
|
|
}
|
|
}
|