* Replace NavMap dictionaries with int[] * Remove badly named const * Remove unnecessary offset * Prioritize airlocks
188 lines
7.2 KiB
C#
188 lines
7.2 KiB
C#
using System.Numerics;
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using System.Runtime.CompilerServices;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos
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{
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/// <summary>
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/// The reason we use this over <see cref="Direction"/> is that we are going to do some heavy bitflag usage.
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/// </summary>
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[Flags, Serializable]
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[FlagsFor(typeof(AtmosDirectionFlags))]
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public enum AtmosDirection
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{
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Invalid = 0, // 0
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North = 1 << 0, // 1
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South = 1 << 1, // 2
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East = 1 << 2, // 4
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West = 1 << 3, // 8
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// If more directions are added, note that AtmosDirectionHelpers.ToOppositeIndex() expects opposite directions
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// to come in pairs
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NorthEast = North | East, // 5
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SouthEast = South | East, // 6
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NorthWest = North | West, // 9
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SouthWest = South | West, // 10
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All = North | South | East | West, // 15
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}
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public static class AtmosDirectionHelpers
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{
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public static AtmosDirection GetOpposite(this AtmosDirection direction)
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{
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return direction switch
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{
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AtmosDirection.North => AtmosDirection.South,
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AtmosDirection.South => AtmosDirection.North,
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AtmosDirection.East => AtmosDirection.West,
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AtmosDirection.West => AtmosDirection.East,
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AtmosDirection.NorthEast => AtmosDirection.SouthWest,
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AtmosDirection.NorthWest => AtmosDirection.SouthEast,
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AtmosDirection.SouthEast => AtmosDirection.NorthWest,
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AtmosDirection.SouthWest => AtmosDirection.NorthEast,
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_ => throw new ArgumentOutOfRangeException(nameof(direction))
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};
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}
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/// <summary>
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/// This returns the index that corresponds to the opposite direction of some other direction index.
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/// I.e., <c>1<<OppositeIndex(i) == (1<<i).GetOpposite()</c>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToOppositeIndex(this int index)
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{
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return index ^ 1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static AtmosDirection ToOppositeDir(this int index)
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{
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return (AtmosDirection) (1 << (index ^ 1));
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}
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public static Direction ToDirection(this AtmosDirection direction)
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{
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return direction switch
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{
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AtmosDirection.North => Direction.North,
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AtmosDirection.South => Direction.South,
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AtmosDirection.East => Direction.East,
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AtmosDirection.West => Direction.West,
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AtmosDirection.NorthEast => Direction.NorthEast,
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AtmosDirection.NorthWest => Direction.NorthWest,
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AtmosDirection.SouthEast => Direction.SouthEast,
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AtmosDirection.SouthWest => Direction.SouthWest,
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AtmosDirection.Invalid => Direction.Invalid,
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_ => throw new ArgumentOutOfRangeException(nameof(direction))
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};
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}
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public static AtmosDirection ToAtmosDirection(this Direction direction)
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{
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return direction switch
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{
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Direction.North => AtmosDirection.North,
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Direction.South => AtmosDirection.South,
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Direction.East => AtmosDirection.East,
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Direction.West => AtmosDirection.West,
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Direction.NorthEast => AtmosDirection.NorthEast,
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Direction.NorthWest => AtmosDirection.NorthWest,
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Direction.SouthEast => AtmosDirection.SouthEast,
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Direction.SouthWest => AtmosDirection.SouthWest,
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Direction.Invalid => AtmosDirection.Invalid,
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_ => throw new ArgumentOutOfRangeException(nameof(direction))
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};
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}
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/// <summary>
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/// Converts a direction to an angle, where angle is -PI to +PI.
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public static Angle ToAngle(this AtmosDirection direction)
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{
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return direction switch
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{
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AtmosDirection.South => Angle.Zero,
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AtmosDirection.East => new Angle(MathHelper.PiOver2),
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AtmosDirection.North => new Angle(Math.PI),
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AtmosDirection.West => new Angle(-MathHelper.PiOver2),
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AtmosDirection.NorthEast => new Angle(Math.PI*3/4),
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AtmosDirection.NorthWest => new Angle(-Math.PI*3/4),
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AtmosDirection.SouthWest => new Angle(-MathHelper.PiOver4),
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AtmosDirection.SouthEast => new Angle(MathHelper.PiOver4),
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_ => throw new ArgumentOutOfRangeException(nameof(direction), $"It was {direction}."),
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};
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}
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/// <summary>
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/// Converts an angle to a cardinal AtmosDirection
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/// </summary>
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/// <param name="angle"></param>
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/// <returns></returns>
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public static AtmosDirection ToAtmosDirectionCardinal(this Angle angle)
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{
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return angle.GetCardinalDir().ToAtmosDirection();
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}
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/// <summary>
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/// Converts an angle to an AtmosDirection
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/// </summary>
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/// <param name="angle"></param>
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/// <returns></returns>
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public static AtmosDirection ToAtmosDirection(this Angle angle)
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{
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return angle.GetDir().ToAtmosDirection();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToIndex(this AtmosDirection direction)
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{
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// This will throw if you pass an invalid direction. Not this method's fault, but yours!
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return BitOperations.Log2((uint)direction);
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}
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public static AtmosDirection WithFlag(this AtmosDirection direction, AtmosDirection other)
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{
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return direction | other;
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}
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public static AtmosDirection WithoutFlag(this AtmosDirection direction, AtmosDirection other)
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{
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return direction & ~other;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsFlagSet(this AtmosDirection direction, AtmosDirection other)
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{
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return (direction & other) == other;
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}
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public static Vector2i CardinalToIntVec(this AtmosDirection dir)
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{
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switch (dir)
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{
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case AtmosDirection.North:
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return new Vector2i(0, 1);
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case AtmosDirection.East:
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return new Vector2i(1, 0);
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case AtmosDirection.South:
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return new Vector2i(0, -1);
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case AtmosDirection.West:
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return new Vector2i(-1, 0);
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default:
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throw new ArgumentException($"Direction dir {dir} is not a cardinal direction", nameof(dir));
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}
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}
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public static Vector2i Offset(this Vector2i pos, AtmosDirection dir)
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{
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return pos + dir.CardinalToIntVec();
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}
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}
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public sealed class AtmosDirectionFlags { }
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}
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