Files
tbd-station-14/Content.Client/Weapons/Ranged/Systems/GunSystem.AmmoCounter.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

357 lines
12 KiB
C#

using System.Numerics;
using Content.Client.IoC;
using Content.Client.Items;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Client.Weapons.Ranged.Components;
using Content.Client.Weapons.Ranged.ItemStatus;
using Robust.Client.Animations;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
private void OnAmmoCounterCollect(EntityUid uid, AmmoCounterComponent component, ItemStatusCollectMessage args)
{
RefreshControl(uid, component);
if (component.Control != null)
args.Controls.Add(component.Control);
}
/// <summary>
/// Refreshes the control being used to show ammo. Useful if you change the AmmoProvider.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
private void RefreshControl(EntityUid uid, AmmoCounterComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Control?.Dispose();
component.Control = null;
var ev = new AmmoCounterControlEvent();
RaiseLocalEvent(uid, ev, false);
// Fallback to default if none specified
ev.Control ??= new DefaultStatusControl();
component.Control = ev.Control;
UpdateAmmoCount(uid, component);
}
private void UpdateAmmoCount(EntityUid uid, AmmoCounterComponent component)
{
if (component.Control == null)
return;
var ev = new UpdateAmmoCounterEvent()
{
Control = component.Control
};
RaiseLocalEvent(uid, ev, false);
}
protected override void UpdateAmmoCount(EntityUid uid, bool prediction = true)
{
// Don't use resolves because the method is shared and there's no compref and I'm trying to
// share as much code as possible
if (prediction && !Timing.IsFirstTimePredicted ||
!TryComp<AmmoCounterComponent>(uid, out var clientComp))
{
return;
}
UpdateAmmoCount(uid, clientComp);
}
/// <summary>
/// Raised when an ammocounter is requesting a control.
/// </summary>
public sealed class AmmoCounterControlEvent : EntityEventArgs
{
public Control? Control;
}
/// <summary>
/// Raised whenever the ammo count / magazine for a control needs updating.
/// </summary>
public sealed class UpdateAmmoCounterEvent : HandledEntityEventArgs
{
public Control Control = default!;
}
#region Controls
private sealed class DefaultStatusControl : Control
{
private readonly BulletRender _bulletRender;
public DefaultStatusControl()
{
MinHeight = 15;
HorizontalExpand = true;
VerticalAlignment = VAlignment.Center;
AddChild(_bulletRender = new BulletRender
{
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom
});
}
public void Update(int count, int capacity)
{
_bulletRender.Count = count;
_bulletRender.Capacity = capacity;
_bulletRender.Type = capacity > 50 ? BulletRender.BulletType.Tiny : BulletRender.BulletType.Normal;
}
}
public sealed class BoxesStatusControl : Control
{
private readonly BatteryBulletRenderer _bullets;
private readonly Label _ammoCount;
public BoxesStatusControl()
{
MinHeight = 15;
HorizontalExpand = true;
VerticalAlignment = Control.VAlignment.Center;
AddChild(new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Children =
{
(_bullets = new BatteryBulletRenderer
{
Margin = new Thickness(0, 0, 5, 0),
HorizontalExpand = true
}),
(_ammoCount = new Label
{
StyleClasses = { StyleClass.ItemStatus },
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom
}),
}
});
}
public void Update(int count, int max)
{
_ammoCount.Visible = true;
_ammoCount.Text = $"x{count:00}";
_bullets.Capacity = max;
_bullets.Count = count;
}
}
private sealed class ChamberMagazineStatusControl : Control
{
private readonly BulletRender _bulletRender;
private readonly TextureRect _chamberedBullet;
private readonly Label _noMagazineLabel;
private readonly Label _ammoCount;
public ChamberMagazineStatusControl()
{
MinHeight = 15;
HorizontalExpand = true;
VerticalAlignment = Control.VAlignment.Center;
AddChild(new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
HorizontalExpand = true,
Children =
{
new Control
{
HorizontalExpand = true,
Margin = new Thickness(0, 0, 5, 0),
Children =
{
(_bulletRender = new BulletRender
{
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom
}),
(_noMagazineLabel = new Label
{
Text = "No Magazine!",
StyleClasses = {StyleClass.ItemStatus}
})
}
},
new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
VerticalAlignment = VAlignment.Bottom,
Margin = new Thickness(0, 0, 0, 2),
Children =
{
(_ammoCount = new Label
{
StyleClasses = {StyleClass.ItemStatus},
HorizontalAlignment = HAlignment.Right,
}),
(_chamberedBullet = new TextureRect
{
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
HorizontalAlignment = HAlignment.Left,
}),
}
}
}
});
}
public void Update(bool chambered, bool magazine, int count, int capacity)
{
_chamberedBullet.ModulateSelfOverride =
chambered ? Color.FromHex("#d7df60") : Color.Black;
if (!magazine)
{
_bulletRender.Visible = false;
_noMagazineLabel.Visible = true;
_ammoCount.Visible = false;
return;
}
_bulletRender.Visible = true;
_noMagazineLabel.Visible = false;
_ammoCount.Visible = true;
_bulletRender.Count = count;
_bulletRender.Capacity = capacity;
_bulletRender.Type = capacity > 50 ? BulletRender.BulletType.Tiny : BulletRender.BulletType.Normal;
_ammoCount.Text = $"x{count:00}";
}
public void PlayAlarmAnimation(Animation animation)
{
_noMagazineLabel.PlayAnimation(animation, "alarm");
}
}
private sealed class RevolverStatusControl : Control
{
private readonly BoxContainer _bulletsList;
public RevolverStatusControl()
{
MinHeight = 15;
HorizontalExpand = true;
VerticalAlignment = Control.VAlignment.Center;
AddChild((_bulletsList = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
HorizontalExpand = true,
VerticalAlignment = VAlignment.Center,
SeparationOverride = 0
}));
}
public void Update(int currentIndex, bool?[] bullets)
{
_bulletsList.RemoveAllChildren();
var capacity = bullets.Length;
string texturePath;
if (capacity <= 20)
{
texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
}
else if (capacity <= 30)
{
texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
}
else
{
texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
}
var texture = StaticIoC.ResC.GetTexture(texturePath);
var spentTexture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/empty.png");
FillBulletRow(currentIndex, bullets, _bulletsList, texture, spentTexture);
}
private void FillBulletRow(int currentIndex, bool?[] bullets, Control container, Texture texture, Texture emptyTexture)
{
var capacity = bullets.Length;
var colorA = Color.FromHex("#b68f0e");
var colorB = Color.FromHex("#d7df60");
var colorSpentA = Color.FromHex("#b50e25");
var colorSpentB = Color.FromHex("#d3745f");
var colorGoneA = Color.FromHex("#000000");
var colorGoneB = Color.FromHex("#222222");
var altColor = false;
var scale = 1.3f;
for (var i = 0; i < capacity; i++)
{
var bulletFree = bullets[i];
// Add a outline
var box = new Control()
{
MinSize = texture.Size * scale,
};
if (i == currentIndex)
{
box.AddChild(new TextureRect
{
Texture = texture,
TextureScale = new Vector2(scale, scale),
ModulateSelfOverride = Color.LimeGreen,
});
}
Color color;
Texture bulletTexture = texture;
if (bulletFree.HasValue)
{
if (bulletFree.Value)
{
color = altColor ? colorA : colorB;
}
else
{
color = altColor ? colorSpentA : colorSpentB;
bulletTexture = emptyTexture;
}
}
else
{
color = altColor ? colorGoneA : colorGoneB;
}
box.AddChild(new TextureRect
{
Stretch = TextureRect.StretchMode.KeepCentered,
Texture = bulletTexture,
ModulateSelfOverride = color,
});
altColor ^= true;
container.AddChild(box);
}
}
}
#endregion
}