* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always * feat: simple radial menu prototype for easier creation * refactor: cleanup, restored emote filtering, button models now have class hierarchy * refactor: remove usage of closure from 'outside code' * refactor: remove non existing type from UiControlTest * refactor: remove unused using * refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu * refactor: whitespaces * feat: now door remote have some kind of ui to switch mode * refactor: subscribe for dispose on existing radial menus * feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu * fix: AI door menu now can be closed by verb if it gets unpowered * refactor: simplify code for DoorRemoteBoundUserInterface * fix open/close mode sprite * remove broken merge changes * refactor: changed DoorRemoteSystem to be fully in shared * refactor: localize DoorRemoteBoundUserInterface * refactor: fix multiple invocation for TryToggleDoor inside DoorRemoteSystem on prediction * refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background. * refactor: changed hover selected color to recommmended * refactor: reuse stylenano colors! * review * refactor: remove StyleNano reference * refactor: revert removal of item status for door remote * refactor: fix status control misprediction * refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method * refactor: fix DoorRemoteStatusControl not displaying status on entity pickup --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
using Content.Client.Stylesheets.Palette;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Changeling.Components;
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using Content.Shared.Changeling.Systems;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Changeling.UI;
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[UsedImplicitly]
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public sealed partial class ChangelingTransformBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
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{
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private SimpleRadialMenu? _menu;
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private static readonly Color SelectedOptionBackground = Palettes.Green.Element.WithAlpha(128);
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private static readonly Color SelectedOptionHoverBackground = Palettes.Green.HoveredElement.WithAlpha(128);
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protected override void Open()
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{
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base.Open();
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_menu = this.CreateWindow<SimpleRadialMenu>();
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Update();
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_menu.OpenOverMouseScreenPosition();
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}
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public override void Update()
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{
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if (_menu == null)
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return;
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if (!EntMan.TryGetComponent<ChangelingIdentityComponent>(Owner, out var lingIdentity))
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return;
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var models = ConvertToButtons(lingIdentity.ConsumedIdentities, lingIdentity?.CurrentIdentity);
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_menu.SetButtons(models);
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}
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private IEnumerable<RadialMenuOptionBase> ConvertToButtons(
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IEnumerable<EntityUid> identities,
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EntityUid? currentIdentity
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)
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{
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var buttons = new List<RadialMenuOptionBase>();
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foreach (var identity in identities)
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{
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if (!EntMan.TryGetComponent<MetaDataComponent>(identity, out var metadata))
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continue;
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var option = new RadialMenuActionOption<NetEntity>(SendIdentitySelect, EntMan.GetNetEntity(identity))
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{
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IconSpecifier = RadialMenuIconSpecifier.With(identity),
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ToolTip = metadata.EntityName,
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BackgroundColor = (currentIdentity == identity) ? SelectedOptionBackground : null,
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HoverBackgroundColor = (currentIdentity == identity) ? SelectedOptionHoverBackground : null
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};
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buttons.Add(option);
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}
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return buttons;
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}
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private void SendIdentitySelect(NetEntity identityId)
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{
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SendPredictedMessage(new ChangelingTransformIdentitySelectMessage(identityId));
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}
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}
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