* Clean up EntityListDisplay * Rename EntityListDisplay to ListContainer * Rename stuff * Rework ListContainer * Add tests * Replace IControlData with record ListData * Make _data non-nullable * Fix test record items being duplicates * Split filter method from populate * Rename UpdateList to DirtyList * Replace _count with _data.Count * Clarify local variable toRemove * Cleanup * Add data selection to ListContainer * Add selection test * Fix comments and test name * Fix ListContainer layout hiding items when scaled * Add test for ListContainer top item * Toggle fix * Ensure buttons are re-generated * Update unread count on select * a * Fix toggle test Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using Content.Client.Storage.UI;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Content.Client.Items.Managers;
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using Content.Client.UserInterface.Controls;
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using JetBrains.Annotations;
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using static Content.Shared.Storage.SharedStorageComponent;
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namespace Content.Client.Storage
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{
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[UsedImplicitly]
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public sealed class StorageBoundUserInterface : BoundUserInterface
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{
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[ViewVariables] private StorageWindow? _window;
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public StorageBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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if (_window == null)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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_window = new StorageWindow(entMan) {Title = entMan.GetComponent<MetaDataComponent>(Owner.Owner).EntityName};
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_window.EntityList.GenerateItem += _window.GenerateButton;
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_window.EntityList.ItemPressed += InteractWithItem;
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_window.StorageContainerButton.OnPressed += TouchedContainerButton;
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_window.OnClose += Close;
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_window.OpenCenteredLeft();
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}
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else
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{
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_window.Open();
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}
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}
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public void InteractWithItem(BaseButton.ButtonEventArgs args, ListData cData)
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{
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if (cData is not EntityListData {Uid: var entity})
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return;
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if (args.Event.Function == EngineKeyFunctions.UIClick)
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{
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SendMessage(new StorageInteractWithItemEvent(entity));
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}
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else if (IoCManager.Resolve<IEntityManager>().EntityExists(entity))
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{
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IoCManager.Resolve<IItemSlotManager>().OnButtonPressed(args.Event, entity);
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}
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}
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public void TouchedContainerButton(BaseButton.ButtonEventArgs args)
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{
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SendMessage(new StorageInsertItemMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not StorageBoundUserInterfaceState cast)
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return;
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_window?.BuildEntityList(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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if (_window != null)
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{
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_window.EntityList.GenerateItem -= _window.GenerateButton;
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_window.EntityList.ItemPressed -= InteractWithItem;
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_window.StorageContainerButton.OnPressed -= TouchedContainerButton;
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_window.OnClose -= Close;
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}
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_window?.Dispose();
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_window = null;
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}
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}
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}
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