Files
tbd-station-14/Content.Server/Guardian/GuardianSystem.cs

344 lines
14 KiB
C#

using Content.Server.Body.Systems;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Guardian;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Guardian
{
/// <summary>
/// A guardian has a host it's attached to that it fights for. A fighting spirit.
/// </summary>
public sealed class GuardianSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DamageableSystem _damageSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GuardianCreatorComponent, UseInHandEvent>(OnCreatorUse);
SubscribeLocalEvent<GuardianCreatorComponent, AfterInteractEvent>(OnCreatorInteract);
SubscribeLocalEvent<GuardianCreatorComponent, ExaminedEvent>(OnCreatorExamine);
SubscribeLocalEvent<GuardianCreatorComponent, GuardianCreatorDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<GuardianComponent, MoveEvent>(OnGuardianMove);
SubscribeLocalEvent<GuardianComponent, DamageChangedEvent>(OnGuardianDamaged);
SubscribeLocalEvent<GuardianComponent, PlayerAttachedEvent>(OnGuardianPlayer);
SubscribeLocalEvent<GuardianComponent, PlayerDetachedEvent>(OnGuardianUnplayer);
SubscribeLocalEvent<GuardianHostComponent, ComponentInit>(OnHostInit);
SubscribeLocalEvent<GuardianHostComponent, MoveEvent>(OnHostMove);
SubscribeLocalEvent<GuardianHostComponent, MobStateChangedEvent>(OnHostStateChange);
SubscribeLocalEvent<GuardianHostComponent, ComponentShutdown>(OnHostShutdown);
SubscribeLocalEvent<GuardianHostComponent, GuardianToggleActionEvent>(OnPerformAction);
SubscribeLocalEvent<GuardianComponent, AttackAttemptEvent>(OnGuardianAttackAttempt);
}
private void OnPerformAction(EntityUid uid, GuardianHostComponent component, GuardianToggleActionEvent args)
{
if (args.Handled)
return;
if (component.HostedGuardian != null)
ToggleGuardian(uid, component);
args.Handled = true;
}
private void OnGuardianUnplayer(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args)
{
var host = component.Host;
if (!TryComp<GuardianHostComponent>(host, out var hostComponent) || LifeStage(host) >= EntityLifeStage.MapInitialized)
return;
RetractGuardian(host, hostComponent, uid, component);
}
private void OnGuardianPlayer(EntityUid uid, GuardianComponent component, PlayerAttachedEvent args)
{
var host = component.Host;
if (!HasComp<GuardianHostComponent>(host))
return;
_popupSystem.PopupEntity(Loc.GetString("guardian-available"), host, host);
}
private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
{
component.GuardianContainer = uid.EnsureContainer<ContainerSlot>("GuardianContainer");
_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
}
private void OnHostShutdown(EntityUid uid, GuardianHostComponent component, ComponentShutdown args)
{
if (component.HostedGuardian == null)
return;
if (HasComp<HandsComponent>(component.HostedGuardian.Value))
_bodySystem.GibBody(component.HostedGuardian.Value);
EntityManager.QueueDeleteEntity(component.HostedGuardian.Value);
_actionSystem.RemoveAction(uid, component.ActionEntity);
}
private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args)
{
if (args.Cancelled || args.Target != component.Host)
return;
// why is this server side code? This should be in shared
_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), uid, PopupType.LargeCaution);
args.Cancel();
}
public void ToggleGuardian(EntityUid user, GuardianHostComponent hostComponent)
{
if (hostComponent.HostedGuardian == null || !TryComp<GuardianComponent>(hostComponent.HostedGuardian, out var guardianComponent))
return;
if (guardianComponent.GuardianLoose)
RetractGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
else
ReleaseGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
}
/// <summary>
/// Adds the guardian host component to the user and spawns the guardian inside said component
/// </summary>
private void OnCreatorUse(EntityUid uid, GuardianCreatorComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
//args.Handled = true;
UseCreator(args.User, args.User, uid, component);
}
private void OnCreatorInteract(EntityUid uid, GuardianCreatorComponent component, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
//args.Handled = true;
UseCreator(args.User, args.Target.Value, uid, component);
}
private void UseCreator(EntityUid user, EntityUid target, EntityUid injector, GuardianCreatorComponent component)
{
if (component.Used)
{
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-empty-invalid-creation"), user, user);
return;
}
// Can only inject things with the component...
if (!HasComp<CanHostGuardianComponent>(target))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-invalid-target"), user, user);
return;
}
// If user is already a host don't duplicate.
if (HasComp<GuardianHostComponent>(target))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-already-present-invalid-creation"), user, user);
return;
}
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(user, component.InjectionDelay, new GuardianCreatorDoAfterEvent(), injector, target: target, used: injector)
{
BreakOnTargetMove = true,
BreakOnUserMove = true
});
}
private void OnDoAfter(EntityUid uid, GuardianCreatorComponent component, DoAfterEvent args)
{
if (args.Handled || args.Args.Target == null)
return;
if (args.Cancelled || component.Deleted || component.Used || !_handsSystem.IsHolding(args.Args.User, uid, out _) || HasComp<GuardianHostComponent>(args.Args.Target))
return;
var hostXform = Transform(args.Args.Target.Value);
var host = EnsureComp<GuardianHostComponent>(args.Args.Target.Value);
// Use map position so it's not inadvertantly parented to the host + if it's in a container it spawns outside I guess.
var guardian = Spawn(component.GuardianProto, hostXform.MapPosition);
host.GuardianContainer.Insert(guardian);
host.HostedGuardian = guardian;
if (TryComp<GuardianComponent>(guardian, out var guardianComp))
{
guardianComp.Host = args.Args.Target.Value;
_audio.Play("/Audio/Effects/guardian_inject.ogg", Filter.Pvs(args.Args.Target.Value), args.Args.Target.Value, true);
_popupSystem.PopupEntity(Loc.GetString("guardian-created"), args.Args.Target.Value, args.Args.Target.Value);
// Exhaust the activator
component.Used = true;
}
else
{
Logger.ErrorS("guardian", $"Tried to spawn a guardian that doesn't have {nameof(GuardianComponent)}");
EntityManager.QueueDeleteEntity(guardian);
}
args.Handled = true;
}
/// <summary>
/// Triggers when the host receives damage which puts the host in either critical or killed state
/// </summary>
private void OnHostStateChange(EntityUid uid, GuardianHostComponent component, MobStateChangedEvent args)
{
if (component.HostedGuardian == null)
return;
if (args.NewMobState == MobState.Critical)
{
_popupSystem.PopupEntity(Loc.GetString("guardian-critical-warn"), component.HostedGuardian.Value, component.HostedGuardian.Value);
_audio.Play("/Audio/Effects/guardian_warn.ogg", Filter.Pvs(component.HostedGuardian.Value), component.HostedGuardian.Value, true);
}
else if (args.NewMobState == MobState.Dead)
{
//TODO: Replace WithVariation with datafield
_audio.Play("/Audio/Voice/Human/malescream_guardian.ogg", Filter.Pvs(uid), uid, true, AudioHelpers.WithVariation(0.20f));
EntityManager.RemoveComponent<GuardianHostComponent>(uid);
}
}
/// <summary>
/// Handles guardian receiving damage and splitting it with the host according to his defence percent
/// </summary>
private void OnGuardianDamaged(EntityUid uid, GuardianComponent component, DamageChangedEvent args)
{
if (args.DamageDelta == null)
return;
_damageSystem.TryChangeDamage(component.Host, args.DamageDelta * component.DamageShare, origin: args.Origin);
_popupSystem.PopupEntity(Loc.GetString("guardian-entity-taking-damage"), component.Host, component.Host);
}
/// <summary>
/// Triggers while trying to examine an activator to see if it's used
/// </summary>
private void OnCreatorExamine(EntityUid uid, GuardianCreatorComponent component, ExaminedEvent args)
{
if (component.Used)
args.PushMarkup(Loc.GetString("guardian-activator-empty-examine"));
}
/// <summary>
/// Called every time the host moves, to make sure the distance between the host and the guardian isn't too far
/// </summary>
private void OnHostMove(EntityUid uid, GuardianHostComponent component, ref MoveEvent args)
{
if (component.HostedGuardian == null ||
!TryComp(component.HostedGuardian, out GuardianComponent? guardianComponent) ||
!guardianComponent.GuardianLoose)
{
return;
}
CheckGuardianMove(uid, component.HostedGuardian.Value, component);
}
/// <summary>
/// Called every time the guardian moves: makes sure it's not out of it's allowed distance
/// </summary>
private void OnGuardianMove(EntityUid uid, GuardianComponent component, ref MoveEvent args)
{
if (!component.GuardianLoose)
return;
CheckGuardianMove(component.Host, uid, guardianComponent: component);
}
/// <summary>
/// Retract the guardian if either the host or the guardian move away from each other.
/// </summary>
private void CheckGuardianMove(
EntityUid hostUid,
EntityUid guardianUid,
GuardianHostComponent? hostComponent = null,
GuardianComponent? guardianComponent = null,
TransformComponent? hostXform = null,
TransformComponent? guardianXform = null)
{
if (!Resolve(hostUid, ref hostComponent, ref hostXform) ||
!Resolve(guardianUid, ref guardianComponent, ref guardianXform))
{
return;
}
if (!guardianComponent.GuardianLoose)
return;
if (!guardianXform.Coordinates.InRange(EntityManager, hostXform.Coordinates, guardianComponent.DistanceAllowed))
RetractGuardian(hostUid, hostComponent, guardianUid, guardianComponent);
}
private bool CanRelease(EntityUid guardian)
{
return HasComp<ActorComponent>(guardian);
}
private void ReleaseGuardian(EntityUid host, GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
{
if (guardianComponent.GuardianLoose)
{
DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
return;
}
if (!CanRelease(guardian))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-no-soul"), host, host);
return;
}
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
hostComponent.GuardianContainer.Remove(guardian);
DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
guardianComponent.GuardianLoose = true;
}
private void RetractGuardian(EntityUid host,GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
{
if (!guardianComponent.GuardianLoose)
{
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
return;
}
hostComponent.GuardianContainer.Insert(guardian);
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
_popupSystem.PopupEntity(Loc.GetString("guardian-entity-recall"), host);
guardianComponent.GuardianLoose = false;
}
}
}