* Explosions * fix yaml typo and prevent silly UI inputs * oop * Use modified contains() checks And remove IEnumerable * Buff nuke, nerf meteors * optimize the entity lookup stuff a bit * fix tile (0,0) error forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile. * remove celebration * byte -> int * remove diag edge tile dict * fix one bug but there is another * fix the other bug turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place. * improve edge map * fix minor bug If the initial-explosion tile had an airtight entity on it, the tile was processed twice. * some reviews (transform queries, eye.mapid, and tilesizes in overlays) * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * is map paused * GetAllTiles ignores space by default * WriteLine -> WriteError * First -> FirstOrDefault() * default prototype const string * entity query * misc review changes * grid edge max distance * fix fire texture defn bad use of type serializer and ioc-resolves * Remove ExplosionLaunched And allow nukes to throw items towards the outer part of an explosion * no hot-reload disclaimer * replace prototype id string with int index * optimise damage a tiiiiny bit. * entity queries * comments * misc mirror comments * cvars * admin logs * move intensity-per-state to prototype * update tile event to ECS event * git mv * Tweak rpg & minibomb also fix merge bug * you don't exist anymore go away * Fix build Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
47 lines
2.2 KiB
XML
47 lines
2.2 KiB
XML
<DefaultWindow
|
|
xmlns="https://spacestation14.io"
|
|
Title="{Loc 'admin-explosion-eui-title'}"
|
|
SetHeight="380">
|
|
<BoxContainer Name="MainContainer" Orientation="Vertical">
|
|
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-type'}" MinSize="120 0" />
|
|
<OptionButton Name="ExplosionOption" MinSize="70 0" HorizontalExpand="True" />
|
|
</BoxContainer>
|
|
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-mapid'}" MinSize="120 0" />
|
|
<OptionButton Name="MapOptions" MinSize="70 0" HorizontalExpand="True" />
|
|
</BoxContainer>
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-xmap'}" MinSize="120 0" />
|
|
<FloatSpinBox Name="MapX" MinSize="70 0" HorizontalExpand="True" />
|
|
</BoxContainer>
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-ymap'}" MinSize="120 0" />
|
|
<FloatSpinBox Name="MapY" MinSize="70 0" HorizontalExpand="True" />
|
|
</BoxContainer>
|
|
<Button Name="Recentre" Text="{Loc 'admin-explosion-eui-label-current'}" />
|
|
|
|
<Control MinSize="0 20"/>
|
|
|
|
<CheckBox Name="Preview" Text="{Loc 'admin-explosion-eui-label-preview'}"/>
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-total'}" MinSize="120 0"/>
|
|
<FloatSpinBox Name="Intensity" MinSize="130 0" HorizontalExpand="True" Value="200"/>
|
|
</BoxContainer>
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-slope'}" MinSize="120 0" />
|
|
<FloatSpinBox Name="Slope" MinSize="130 0" HorizontalExpand="True" Value="5"/>
|
|
</BoxContainer>
|
|
<BoxContainer Orientation="Horizontal">
|
|
<Label Text="{Loc 'admin-explosion-eui-label-max'}" MinSize="120 0" />
|
|
<FloatSpinBox Name="MaxIntensity" MinSize="130 0" HorizontalExpand="True" Value="100"/>
|
|
</BoxContainer>
|
|
|
|
<Control MinSize="0 20"/>
|
|
|
|
<Button Name="Spawn" Text="{Loc 'admin-explosion-eui-label-spawn'}" />
|
|
</BoxContainer>
|
|
</DefaultWindow>
|