* Updated tag system * Added params methods * Fixed tag integration tests * Fixed params methods recursion * Revert has All/Any tag one argument realisation * Updated tag integration tests * Shit happens * Added individual List/HashSet methods, docs, tests
12 lines
358 B
C#
12 lines
358 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Tag;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(TagSystem))]
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public sealed partial class TagComponent : Component
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{
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[DataField, ViewVariables, AutoNetworkedField]
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public HashSet<ProtoId<TagPrototype>> Tags = new();
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}
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