Files
tbd-station-14/Content.Shared/EntityEffects/Effects/SatiateHunger.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

41 lines
1.6 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Attempts to find a HungerComponent on the target,
/// and to update it's hunger values.
/// </summary>
public sealed partial class SatiateHunger : EntityEffect
{
private const float DefaultNutritionFactor = 3.0f;
/// <summary>
/// How much hunger is satiated.
/// Is multiplied by quantity if used with EntityEffectReagentArgs.
/// </summary>
[DataField("factor")] public float NutritionFactor { get; set; } = DefaultNutritionFactor;
//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
public override void Effect(EntityEffectBaseArgs args)
{
var entman = args.EntityManager;
if (!entman.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
return;
if (args is EntityEffectReagentArgs reagentArgs)
{
entman.System<HungerSystem>().ModifyHunger(reagentArgs.TargetEntity, NutritionFactor * (float) reagentArgs.Quantity, hunger);
}
else
{
entman.System<HungerSystem>().ModifyHunger(args.TargetEntity, NutritionFactor, hunger);
}
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", NutritionFactor / DefaultNutritionFactor));
}