* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
19 lines
686 B
C#
19 lines
686 B
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Shared.EntityEffects.Effects.PlantMetabolism;
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public sealed partial class RobustHarvest : EventEntityEffect<RobustHarvest>
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{
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[DataField]
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public int PotencyLimit = 50;
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[DataField]
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public int PotencyIncrease = 3;
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[DataField]
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public int PotencySeedlessThreshold = 30;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-plant-robust-harvest", ("seedlesstreshold", PotencySeedlessThreshold), ("limit", PotencyLimit), ("increase", PotencyIncrease), ("chance", Probability));
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}
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