* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
13 lines
381 B
C#
13 lines
381 B
C#
// using Content.Server.Botany.Systems;
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namespace Content.Shared.EntityEffects.Effects.PlantMetabolism;
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/// <summary>
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/// Handles increase or decrease of plant potency.
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/// </summary>
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public sealed partial class PlantAdjustPotency : PlantAdjustAttribute<PlantAdjustPotency>
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{
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public override string GuidebookAttributeName { get; set; } = "plant-attribute-potency";
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}
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