* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
19 lines
577 B
C#
19 lines
577 B
C#
using Content.Shared.Database;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Ignites a mob.
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/// </summary>
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public sealed partial class Ignite : EventEntityEffect<Ignite>
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{
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public override bool ShouldLog => true;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-ignite", ("chance", Probability));
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public override LogImpact LogImpact => LogImpact.Medium;
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}
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