Files
tbd-station-14/Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
mhamster caf18f4bc6 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-29 20:06:03 -04:00

217 lines
7.6 KiB
C#

using System.Linq;
using Content.Shared.Access.Components;
using Content.Shared.Clothing.Components;
using Content.Shared.Contraband;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Clothing.EntitySystems;
public abstract class SharedChameleonClothingSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ClothingSystem _clothingSystem = default!;
[Dependency] private readonly ContrabandSystem _contraband = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] protected readonly IGameTiming _timing = default!;
private static readonly SlotFlags[] IgnoredSlots =
{
SlotFlags.All,
SlotFlags.PREVENTEQUIP,
SlotFlags.NONE
};
private static readonly SlotFlags[] Slots = Enum.GetValues<SlotFlags>().Except(IgnoredSlots).ToArray();
private readonly Dictionary<SlotFlags, List<EntProtoId>> _data = new();
public readonly Dictionary<SlotFlags, List<string>> ValidVariants = new();
[Dependency] protected readonly SharedUserInterfaceSystem UI = default!;
private static readonly ProtoId<TagPrototype> WhitelistChameleonTag = "WhitelistChameleon";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChameleonClothingComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<ChameleonClothingComponent, GotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<ChameleonClothingComponent, GetVerbsEvent<InteractionVerb>>(OnVerb);
SubscribeLocalEvent<ChameleonClothingComponent, PrototypesReloadedEventArgs>(OnPrototypeReload);
PrepareAllVariants();
}
private void OnPrototypeReload(EntityUid uid, ChameleonClothingComponent component, PrototypesReloadedEventArgs args)
{
PrepareAllVariants();
}
private void OnGotEquipped(EntityUid uid, ChameleonClothingComponent component, GotEquippedEvent args)
{
component.User = args.Equipee;
}
private void OnGotUnequipped(EntityUid uid, ChameleonClothingComponent component, GotUnequippedEvent args)
{
component.User = null;
}
// Updates chameleon visuals and meta information.
// This function is called on a server after user selected new outfit.
// And after that on a client after state was updated.
// This 100% makes sure that server and client have exactly same data.
protected void UpdateVisuals(EntityUid uid, ChameleonClothingComponent component)
{
if (string.IsNullOrEmpty(component.Default) ||
!_proto.TryIndex(component.Default, out EntityPrototype? proto))
return;
// world sprite icon
UpdateSprite(uid, proto);
// copy name and description, unless its an ID card
if (!HasComp<IdCardComponent>(uid))
{
var meta = MetaData(uid);
_metaData.SetEntityName(uid, proto.Name, meta);
_metaData.SetEntityDescription(uid, proto.Description, meta);
}
// item sprite logic
if (TryComp(uid, out ItemComponent? item) &&
proto.TryGetComponent(out ItemComponent? otherItem, Factory))
{
_itemSystem.CopyVisuals(uid, otherItem, item);
}
// clothing sprite logic
if (TryComp(uid, out ClothingComponent? clothing) &&
proto.TryGetComponent("Clothing", out ClothingComponent? otherClothing))
{
_clothingSystem.CopyVisuals(uid, otherClothing, clothing);
}
// appearance data logic
if (TryComp(uid, out AppearanceComponent? appearance) &&
proto.TryGetComponent("Appearance", out AppearanceComponent? appearanceOther))
{
_appearance.AppendData(appearanceOther, uid);
Dirty(uid, appearance);
}
// properly mark contraband
if (proto.TryGetComponent("Contraband", out ContrabandComponent? contra))
{
EnsureComp<ContrabandComponent>(uid, out var current);
_contraband.CopyDetails(uid, contra, current);
}
else
{
RemComp<ContrabandComponent>(uid);
}
}
private void OnVerb(Entity<ChameleonClothingComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || ent.Comp.User != args.User)
return;
// Can't pass args from a ref event inside of lambdas
var user = args.User;
args.Verbs.Add(new InteractionVerb()
{
Text = Loc.GetString("chameleon-component-verb-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
Act = () => UI.TryToggleUi(ent.Owner, ChameleonUiKey.Key, user)
});
}
protected virtual void UpdateSprite(EntityUid uid, EntityPrototype proto) { }
/// <summary>
/// Check if this entity prototype is valid target for chameleon item.
/// </summary>
public bool IsValidTarget(EntityPrototype proto, SlotFlags chameleonSlot = SlotFlags.NONE, string? requiredTag = null)
{
// check if entity is valid
if (proto.Abstract || proto.HideSpawnMenu)
return false;
// check if it is marked as valid chameleon target
if (!proto.TryGetComponent(out TagComponent? tag, Factory) || !_tag.HasTag(tag, WhitelistChameleonTag))
return false;
if (requiredTag != null && !_tag.HasTag(tag, requiredTag))
return false;
// check if it's valid clothing
if (!proto.TryGetComponent("Clothing", out ClothingComponent? clothing))
return false;
if (!clothing.Slots.HasFlag(chameleonSlot))
return false;
return true;
}
/// <summary>
/// Get a list of valid chameleon targets for these slots.
/// </summary>
public IEnumerable<EntProtoId> GetValidTargets(SlotFlags slot, string? tag = null)
{
var validTargets = new List<EntProtoId>();
if (tag != null)
{
foreach (var proto in _data[slot])
{
if (IsValidTarget(_proto.Index(proto), slot, tag))
validTargets.Add(proto);
}
}
else
{
validTargets = _data[slot];
}
return validTargets;
}
protected void PrepareAllVariants()
{
_data.Clear();
var prototypes = _proto.EnumeratePrototypes<EntityPrototype>();
foreach (var proto in prototypes)
{
// check if this is valid clothing
if (!IsValidTarget(proto))
continue;
if (!proto.TryGetComponent(out ClothingComponent? item, Factory))
continue;
// sort item by their slot flags
// one item can be placed in several buckets
foreach (var slot in Slots)
{
if (!item.Slots.HasFlag(slot))
continue;
if (!_data.ContainsKey(slot))
{
_data.Add(slot, new List<EntProtoId>());
}
_data[slot].Add(proto.ID);
}
}
}
}