Files
tbd-station-14/Content.Shared/Clothing/Components/SelfUnremovableClothingComponent.cs
to4no_fix 6567fa36e4 Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00

19 lines
604 B
C#

using Content.Shared.Clothing.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// The component prohibits the player from taking off clothes on them that have this component.
/// </summary>
/// <remarks>
/// See also ClothingComponent.EquipDelay if you want the clothes that the player cannot take off by himself to be put on by the player with a delay.
///</remarks>
[NetworkedComponent]
[RegisterComponent]
[Access(typeof(SelfUnremovableClothingSystem))]
public sealed partial class SelfUnremovableClothingComponent : Component
{
}