* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
19 lines
604 B
C#
19 lines
604 B
C#
using Content.Shared.Clothing.EntitySystems;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Clothing.Components;
|
|
|
|
/// <summary>
|
|
/// The component prohibits the player from taking off clothes on them that have this component.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See also ClothingComponent.EquipDelay if you want the clothes that the player cannot take off by himself to be put on by the player with a delay.
|
|
///</remarks>
|
|
[NetworkedComponent]
|
|
[RegisterComponent]
|
|
[Access(typeof(SelfUnremovableClothingSystem))]
|
|
public sealed partial class SelfUnremovableClothingComponent : Component
|
|
{
|
|
|
|
}
|