* Fix broken layer hiding on clothes with multiple equipment slots * Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more precise layer hide behavior and more CPU efficient layer toggling. * Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask) Add documentation Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage * Fix the delayed snout bug * Misc cleanup * Make `bool permanent` implicit from SlotFlags any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg. * Split into separate system Too much pasta * Remove (hopefully unnecessary) refresh * Fisk mask networking AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Keep old behaviour, use clearer names? I'm just guessing at what this was meant to do * english * Separate slot name & flag * dirty = true * fix comment * Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr * Only set mask toggled if DisableOnFold is true * FoldableClothingSystem fixes * fix bandana state * Better comment --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.Clothing.EntitySystems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Clothing.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(MaskSystem))]
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public sealed partial class MaskComponent : Component
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{
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/// <summary>
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/// Action for toggling a mask (e.g., pulling the mask down or putting it back up)
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntProtoId ToggleAction = "ActionToggleMask";
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/// <summary>
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/// Action for toggling a mask (e.g., pulling the mask down or putting it back up)
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? ToggleActionEntity;
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/// <summary>
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/// Whether the mask is currently toggled (e.g., pulled down).
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/// This generally disables some of the mask's functionality.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsToggled;
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/// <summary>
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/// Equipped prefix to use after the mask was pulled down.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string EquippedPrefix = "up";
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/// <summary>
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/// When <see langword="false"/>, the mask will not be toggleable.
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/// </summary>
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[DataField("enabled"), AutoNetworkedField]
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public bool IsToggleable = true;
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/// <summary>
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/// When <see langword="true"/> will disable <see cref="IsToggleable"/> when folded
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool DisableOnFolded;
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}
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