* split admin chat into new channel * add ability to play audio when a chat message is received and add audio to admin chat * give client control of AdminChat sound and volume + suppress sound for senders
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
namespace Content.Shared.Chat
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{
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/// <summary>
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/// Chat channels that the player can select in the chat box.
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/// </summary>
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/// <remarks>
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/// Maps to <see cref="ChatChannel"/>, giving better names.
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/// </remarks>
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[Flags]
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public enum ChatSelectChannel : ushort
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{
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None = 0,
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/// <summary>
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/// Chat heard by players within earshot
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/// </summary>
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Local = ChatChannel.Local,
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/// <summary>
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/// Chat heard by players right next to each other
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/// </summary>
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Whisper = ChatChannel.Whisper,
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/// <summary>
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/// Radio messages
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/// </summary>
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Radio = ChatChannel.Radio,
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/// <summary>
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/// Local out-of-character channel
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/// </summary>
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LOOC = ChatChannel.LOOC,
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/// <summary>
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/// Out-of-character channel
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/// </summary>
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OOC = ChatChannel.OOC,
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/// <summary>
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/// Emotes
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/// </summary>
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Emotes = ChatChannel.Emotes,
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/// <summary>
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/// Deadchat
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/// </summary>
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Dead = ChatChannel.Dead,
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/// <summary>
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/// Admin chat
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/// </summary>
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Admin = ChatChannel.AdminChat,
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Console = ChatChannel.Unspecified
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}
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}
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