* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Content.Client.Atmos.UI;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Piping.Unary.Systems;
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using Content.Shared.NodeContainer;
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namespace Content.Client.Atmos.Piping.Unary.Systems;
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public sealed class GasCanisterSystem : SharedGasCanisterSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasCanisterComponent, AfterAutoHandleStateEvent>(OnGasState);
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}
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private void OnGasState(Entity<GasCanisterComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (UI.TryGetOpenUi<GasCanisterBoundUserInterface>(ent.Owner, GasCanisterUiKey.Key, out var bui))
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{
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bui.Update<GasCanisterBoundUserInterfaceState>();
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}
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}
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protected override void DirtyUI(EntityUid uid, GasCanisterComponent? component = null, NodeContainerComponent? nodes = null)
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{
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if (UI.TryGetOpenUi<GasCanisterBoundUserInterface>(uid, GasCanisterUiKey.Key, out var bui))
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{
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bui.Update<GasCanisterBoundUserInterfaceState>();
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}
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}
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}
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